Wainman, L. orcid.org/0000-0003-2161-2914, Karki, N., Quinn, C. orcid.org/0000-0002-2085-0446 et al. (2 more authors) (2026) Evaluating the use of community co-creation approaches to develop the Disaster Ready! boardgame for DRR education in Nepal. Earth Science, Systems and Society, 6 (1). esss2025-011. ISSN: 2634-730X
Abstract
Communication and public education are vital to increasing community resilience to natural hazards. Recent disaster risk education initiatives have challenged top-down hierarchical models of outreach by embracing community-led, participatory and co-creation approaches. Here, we evaluate the process of developing the Disaster Ready! boardgame through community co-creation and co-design methods with students and local educational stakeholders. Discussions with communities directly informed the content and play style of the game and input from student participants shaped the artistic evolution of the game board to include important cultural, social, and environmental symbols. The final version of the game is therefore more locally representative and rooted in the lived experiences of communities in rural Nepal. The process of co-creation also facilitated the collaborative development of knowledge on natural hazards through participant-led discussions and dialogues. We highlight that stakeholder and community participation throughout the development phase of serious games, and in other DRR resources, is vital to producing bespoke and contextually relevant resources for DRR education. Central to the longer-term success and continued use of the game in Nepali schools was also the transfer of agency over the game to local educational facilitators. Through reflexive discussion on our co-creation approach we highlight the limitations in our method and the challenges in creating a fully co-produced resource. This includes the influence of power dynamics and hierarchies of perceived knowledge, where an imbalance in authority over the co-creation process may limit the creative input of the community. We suggest that overcoming these challenges to achieve higher levels of community participation in the co-production process will require greater planning on the part of researchers, as well as funding pathways which support longer term development of trusting, reciprocal and creative relationships with communities and local stakeholders.
Metadata
| Item Type: | Article |
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| Authors/Creators: |
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| Copyright, Publisher and Additional Information: | © 2026 The Author(s). Published by The Geological Society of London. Publishing disclaimer: https://www.lyellcollection.org/publishing-hub/publishing-ethics. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) |
| Keywords: | disaster risk reduction; education; serious games; multi-hazard; community resilience |
| Dates: |
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| Institution: | The University of Leeds |
| Academic Units: | The University of Leeds > Faculty of Environment (Leeds) > School of Earth and Environment (Leeds) |
| Date Deposited: | 26 Mar 2026 12:36 |
| Last Modified: | 26 Mar 2026 12:36 |
| Status: | Published |
| Publisher: | Geological Society of London |
| Identification Number: | 10.1144/esss2025-011 |
| Sustainable Development Goals: | |
| Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:239299 |



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