Enhancing active learning through gamification: developing research skills with an escape room experience

Liu, J. orcid.org/0000-0003-2930-2304 and Liu, X. (2025) Enhancing active learning through gamification: developing research skills with an escape room experience. In: Journal of Learning Development in Higher Education. ALDcon25: The Learning Development Conference, 13-18 Jun 2025, Greenwich, UK. Association for Learning Development in Higher Education. ISSN: 1759-667X. EISSN: 1759-667X.

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Item Type: Proceedings Paper
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© 2025 The Author(s). This is an open access conference paper under the terms of the Creative Commons Attribution License (CC-BY 4.0), which permits unrestricted use, distribution and reproduction in any medium, provided the original work is properly cited.

Keywords: escape room, game-based learning, research skills, academic reading
Dates:
  • Published: 30 September 2025
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Languages Cultures & Societies (Leeds)
Date Deposited: 06 Oct 2025 12:49
Last Modified: 06 Oct 2025 12:49
Status: Published
Publisher: Association for Learning Development in Higher Education
Identification Number: 10.47408/jldhe.vi37.1721
Open Archives Initiative ID (OAI ID):

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