Martinez Hernandez, U orcid.org/0000-0002-9922-7912, Szollosy, M, Boorman, LW et al. (2 more authors) (2017) Towards a wearable interface for immersive telepresence in robotics. In: Brooks, AL and Brooks, E, (eds.) ArtsIT 2016, DLI 2016: Interactivity, Game Creation, Design, Learning, and Innovation (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering). ArtsIT: International Conference on ArtsIT, Interactivity & Game Creation and DLI: International Conference on Design, Learning, and Innovation, 02-03 May 2016, Esbjerg, Denmark. Springer , pp. 65-73. ISBN 978-3-319-55834-9
Abstract
In this paper we present an architecture for the study of telepresence, immersion and human-robot interaction. The architecture is built around a wearable interface that provides the human user with visual, audio and tactile feedback from a remote location. We have chosen to interface the system with the iCub humanoid robot, as it mimics many human sensory modalities, including vision (with gaze control) and tactile feedback, which offers a richly immersive experience for the human user. Our wearable interface allows human participants to observe and explore a remote location, while also being able to communicate verbally with others located in the remote environment. Our approach has been tested from a variety of distances, including university and business premises, and using wired, wireless and Internet based connections, using data compression to maintain the quality of the experience for the user. Initial testing has shown the wearable interface to be a robust system of immersive teleoperation, with a myriad of potential applications, particularly in social networking, gaming and entertainment.
Metadata
Item Type: | Proceedings Paper |
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Authors/Creators: |
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Editors: |
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Copyright, Publisher and Additional Information: | © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017. This is an author produced version of a paper published in Brooks, AL and Brooks, E, (eds.) ArtsIT 2016, DLI 2016: Interactivity, Game Creation, Design, Learning, and Innovation (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering). Uploaded in accordance with the publisher's self-archiving policy. The final publication is available at Springer via https://doi.org/10.1007/978-3-319-55834-9_8 |
Keywords: | Telepresence; immersion; wearable computing; human-robot interaction; virtual reality |
Dates: |
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Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Engineering & Physical Sciences (Leeds) > School of Mechanical Engineering (Leeds) > Institute of Engineering Systems and Design (iESD) (Leeds) |
Depositing User: | Symplectic Publications |
Date Deposited: | 20 Apr 2017 13:04 |
Last Modified: | 18 Mar 2018 01:39 |
Published Version: | https://doi.org/10.1007/978-3-319-55834-9_8 |
Status: | Published |
Publisher: | Springer |
Identification Number: | 10.1007/978-3-319-55834-9_8 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:115197 |