Using serious games for learning business ethics: exploring its socio-technical enablers and cross-cultural influences

Siala, H. orcid.org/0000-0002-9939-3478, Tajvidi, M., Wang, Y. orcid.org/0000-0003-1575-0245 et al. (3 more authors) (2025) Using serious games for learning business ethics: exploring its socio-technical enablers and cross-cultural influences. Journal of Management Education. ISSN 1052-5629

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Item Type: Article
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© The Author(s) 2025. This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).

Keywords: educational technology; management education; serious games; socio-technical theory; business ethics
Dates:
  • Published (online): 12 February 2025
  • Published: 12 February 2025
Institution: The University of Sheffield
Academic Units: The University of Sheffield > Faculty of Social Sciences (Sheffield) > Management School (Sheffield)
Depositing User: Symplectic Sheffield
Date Deposited: 09 May 2025 10:52
Last Modified: 09 May 2025 10:52
Status: Published online
Publisher: SAGE Publications
Refereed: Yes
Identification Number: 10.1177/10525629251316539
Sustainable Development Goals:
  • Sustainable Development Goals: Goal 4: Quality Education
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