An augmented reality board game to work ocean literacy dimensions

Leitão, R., Yao, S. and Guimarães, L. (2025) An augmented reality board game to work ocean literacy dimensions. Education and Information Technologies. ISSN 1360-2357

Abstract

Metadata

Item Type: Article
Authors/Creators:
  • Leitão, R.
  • Yao, S.
  • Guimarães, L.
Copyright, Publisher and Additional Information:

© The Author(s) 2025. This is an open access article under the terms of the Creative Commons Attribution License (CC-BY 4.0), which permits unrestricted use, distribution and reproduction in any medium, provided the original work is properly cited.

Keywords: Ecosystem services, Energy, Fisheries, Game-based learning, Ocean economic activities and pressures, Tourism
Dates:
  • Accepted: 18 March 2025
  • Published (online): 9 April 2025
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Design (Leeds)
Depositing User: Symplectic Publications
Date Deposited: 28 Apr 2025 10:37
Last Modified: 28 Apr 2025 10:37
Status: Published online
Publisher: Springer
Identification Number: 10.1007/s10639-025-13519-3
Related URLs:
Sustainable Development Goals:
  • Sustainable Development Goals: Goal 4: Quality Education
Open Archives Initiative ID (OAI ID):

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