Pischedda, P. orcid.org/0000-0003-4190-2302 (2025) Archaeolinguistics and language deciphering in action-adventure video games: Indiana Jones, Tomb Raider and Uncharted. Journal of Geek Studies, 12 (1). pp. 37-50. ISSN 2359-3024
Metadata
| Item Type: | Article |
|---|---|
| Authors/Creators: |
|
| Copyright, Publisher and Additional Information: | This is an open access article under the terms of the Creative Commons Attribution License (CC-BY-NC 4.0). |
| Dates: |
|
| Institution: | The University of Leeds |
| Academic Units: | The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Languages Cultures & Societies (Leeds) |
| Depositing User: | Symplectic Publications |
| Date Deposited: | 07 Apr 2025 10:42 |
| Last Modified: | 07 Apr 2025 10:42 |
| Status: | Published online |
| Publisher: | Journal of Geek Studies |
| Identification Number: | 10.5281/zenodo.15068437 |
| Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:225222 |

CORE (COnnecting REpositories)
CORE (COnnecting REpositories)