Oliveira de Queiroz, F orcid.org/0000-0002-2685-2653, dos Santos Lonsdale, M orcid.org/0000-0003-0315-6169 and Henry, P orcid.org/0000-0003-4563-3242 (2022) Developing a VR Tool to Support Repeat Pattern Design Learning. In: Zaphiris, P and Ioannou, A, (eds.) Learning and Collaboration Technologies. Novel Technological Environments. Lecture Notes in Computer Science, 13329 . Springer International Publishing , pp. 97-111. ISBN 978-3-031-05675-8
Abstract
Virtual Reality (VR) applications have been progressively adopted in design industry and education, and are often associated with increased engagement, creativity, and spatial awareness skills. This study investigates the development and use of a bespoke VR application in textiles and fashion design education, designed to support the teaching and learning of repeat pattern design principles and techniques, transposing the limitations of traditional monitor displays and image editor software. Aiming at identifying potential benefits for students and educators, we have surveyed and observed students who explored the application to visualize their design outputs, applying their pattern designs onto real-size virtual objects and environments. Our findings suggests that VR tools have a positive effect in both learning and design process, allowing students to identify design shortcomings and technical issues, as well as fostering self-evaluation and reflection on their work. Moreover, although findings on spatial awareness are inconclusive, they indicate that the use of the VR application to estimate final dimensions of repeat patterns allows students to identify and correct patterns that have been inaccurately designed.
Metadata
Item Type: | Book Section |
---|---|
Authors/Creators: |
|
Editors: |
|
Copyright, Publisher and Additional Information: | © 2022 The Author(s). This chapter is licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made. The images or other third party material in this chapter are included in the chapter's Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the chapter's Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. |
Keywords: | XR and Immersive learning; Textiles design; Virtual reality; Higher education |
Dates: |
|
Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Design (Leeds) |
Funding Information: | Funder Grant number Epic Games, Inc None Given |
Depositing User: | Symplectic Publications |
Date Deposited: | 19 Apr 2023 10:17 |
Last Modified: | 05 Oct 2023 14:14 |
Status: | Published |
Publisher: | Springer International Publishing |
Series Name: | Lecture Notes in Computer Science |
Identification Number: | 10.1007/978-3-031-05675-8_9 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:198289 |