Items where authors include "Iacovides, Ioanna"

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Number of items: 38.

Article

Whitby, Matthew Alexander, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Deterding, Sebastian orcid.org/0000-0003-0033-2104 (2023) “Conversations with pigeons” : Capturing Players’ Lived Experience of Perspective Challenging Games. Proceedings of the ACM on Human-Computer Interaction. 405. 833–855. ISSN 2573-0142

Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cutting, Joe, Beeston, Jen et al. (3 more authors) (2022) Close but not too close : Distance and relevance in designing games for reflection. Proceedings of the ACM on Human-Computer Interaction. 224. ISSN 2573-0142

Cutting, Joe and Iacovides, Ioanna orcid.org/0000-0001-9674-8440 (2022) Learning by doing : Intrinsic Integration directs attention to increase learning in games. Proceedings of the ACM on Human-Computer Interaction. 240. ISSN 2573-0142

Hall, Johanna, Stickler, Ursula, Herodotou, Christothea et al. (1 more author) (2021) Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games. International Journal of Human-Computer Interaction. pp. 867-883. ISSN 1532-7590

Hall, Johanna, Stickler, Ursula, Herodotou, Christothea et al. (1 more author) (2020) Expressivity of creativity and creative design considerations in digital games. Computers in Human Behavior. 106206. ISSN 0747-5632

Adams, Anne, Hart, Jennefer, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 et al. (3 more authors) (2019) Co-created evaluation : Identifying how games support police learning. International Journal of Human Computer Studies. pp. 34-44. ISSN 1071-5819

Hall, Johanna, Stickler, Ursula, Herodotou, Christothea et al. (1 more author) (2019) Player conceptualizations of creativity in digital entertainment games. Convergence: The International Journal of Research into New Media Technologies. ISSN 1748-7382

Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L., Furniss, Dominic et al. (3 more authors) (2019) Supporting engagement in research through a game design competition. Research for All. pp. 25-51. ISSN 2399-8121

Lucassen, Mathijs, Samra, Rajvinder, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 et al. (4 more authors) (2018) How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy : Exploratory Study. JMIR Serious Games. e11249. ISSN 2291-9279

Lyons, Imogen, Furniss, Dominic, Blandford, Ann et al. (11 more authors) (2018) Errors and discrepancies in the administration of intravenous infusions: a mixed methods multihospital observational study. BMJ Quality & Safety. ISSN 2044-5423

Furniss, Dominic, Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Lyons, Imogen et al. (2 more authors) (2016) Patient and public involvement in patient safety research: a workshop to review patient information, minimise psychological risk and inform research. Research involvement and engagement. ISSN 2056-7529

Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L., McAndrew, Patrick et al. (2 more authors) (2015) Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding, and Involvement. Human-Computer interaction. pp. 202-231. ISSN 0737-0024

Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Blandford, Ann, Cox, Anna L. et al. (3 more authors) (2015) Infusion device standardisation and dose error reduction software. British Journal of Healthcare Management. pp. 68-76.

Iacovides, Ioanna orcid.org/0000-0001-9674-8440, McAndrew, Patrick, Scanlon, Eileen et al. (1 more author) (2014) The gaming involvement and informal learning framework. Simulation & Gaming. pp. 611-626. ISSN 1046-8781

Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Blandford, Ann, Cox, Anna L. et al. (3 more authors) (2014) Infusion device standardisation and dose error reduction software. British Journal of Nursing. S16-S24. ISSN 0966-0461

Farrow, Robert and Iacovides, Ioanna orcid.org/0000-0001-9674-8440 (2014) Gaming and the limits of digital embodiment. Philosophy and Technology. pp. 221-233. ISSN 2210-5441

Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Aczel, James, Scanlon, Eileen et al. (2 more authors) (2011) Motivation, engagement and learning through digital games. International Journal of Virtual and Personal Learning Environments. pp. 1-16.

Conference or Workshop Item

Jackson, Jennifer, Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Alders, Matthew et al. (3 more authors) (2017) Connecting resilience engineering to healthcare practice : Clinical engagement through a serious video game. In: 6th Resilient Health Care Network Meeting, 14 Aug 2017 - 16 May 2018.

Jackson, Jennifer, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Duncan, Myanna (2017) Resilience Challenge : Using an evidence-based video game as a tool to support patient safety. In: South London Simulation Network 2017 Conference: Innovation, Collaboration & Evaluation, 22 Sep 2017.

Mekler, Elisa, Rank, Stefan, Steinemann, Sharon et al. (2 more authors) (2016) Designing for Emotional Complexity in Games : The Interplay of Positive and Negative Affect. In: UNSPECIFIED.

Birk, Max V., Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Johnson, Daniel et al. (1 more author) (2015) The False Dichotomy between Positive and Negative Affect in Game Play. In: UNSPECIFIED.

Proceedings Paper

Mella, Jon, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Cox, Anna L. (2023) Gaming for Post-Work Recovery : The Role of Immersion. In: CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023, 23-28 Apr 2023. Conference on Human Factors in Computing Systems - Proceedings . Association for Computing Machinery, Inc , DEU .

Ballou, Nick, Deterding, Sebastian orcid.org/0000-0003-0033-2104, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 et al. (1 more author) (2022) Do People Use Games to Compensate for Psychological Needs During Crises? : A Mixed-Methods Study of Gaming During COVID-19 Lockdowns. In: CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. 2022 CHI Conference on Human Factors in Computing Systems, CHI 2022, 30 Apr - 05 May 2022. Conference on Human Factors in Computing Systems - Proceedings . ACM , USA .

Gould, Sandy J.J., Chuang, Lewis L., Iacovides, Ioanna orcid.org/0000-0001-9674-8440 et al. (4 more authors) (2021) A Special Interest Group on Designed and Engineered Friction in Interaction. In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021. 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021, 08-13 May 2021. Conference on Human Factors in Computing Systems - Proceedings . ACM , JPN .

Gowler, Chad Phoenix Rose and Iacovides, Ioanna orcid.org/0000-0001-9674-8440 (2019) “Horror, guilt and shame” – Uncomfortable Experiences in Digital Games. In: CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019, 22-25 Oct 2019. CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play . ACM , ESP , pp. 325-337.

Whitby, Matthew Alexander, Deterding, Sebastian orcid.org/0000-0003-0033-2104 and Iacovides, Ioanna orcid.org/0000-0001-9674-8440 (2019) “One of the baddies all along” : Moments that challenge a player’s perspective. In: CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019, 22-25 Oct 2019. CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play . ACM , ESP , pp. 339-350.

Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Mekler, Elisa D. (2019) The role of gaming during difficult life experiences. In: CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, 04-09 May 2019. ACM , GBR .

Mekler, Elisa, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Bopp, Julia (2018) A Game that Makes You Question...” Exploring the Role of Reflection for the Player Experience. In: Proceedings of the annual ACM Conference CHI Play 2018. UNSPECIFIED. ACM .

Scozzi, Monica Visani, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Linehan, Conor (2017) A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHIPLAY 2017). UNSPECIFIED. ACM , pp. 217-228.

Hart, Jennefer, Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Adams, Anne et al. (2 more authors) (2017) Understanding Engagement within the Context of a Safety Critical Game. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHIPLAY 2017). UNSPECIFIED. , pp. 253-264.

Jennett, Charlene, Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L. et al. (7 more authors) (2016) Squeezy Green Balls : Promoting Environmental Awareness through Playful Interactions. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. UNSPECIFIED. , pp. 389-400.

Cox, Anna L., Gould, Sandy J.J., Cecchinato, Marta E. et al. (2 more authors) (2016) Design Frictions for Mindful Interactions : The Case for Microboundaries. In: CHI'16 Extended Abstracts on Human Factors in Computing Systems - CHI EA '16. UNSPECIFIED. ACM , pp. 1389-1397.

Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna, Kennedy, Richard et al. (2 more authors) (2015) Removing the HUD : The impact of non-diegetic game elements and expertise on player involvement. In: CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, 05-07 Oct 2015. ACM , GBR , pp. 13-22.

Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Cox, Anna L. (2015) Moving Beyond Fun : Evaluating Serious Experience in Digital Games. In: Proceedings of the 2015 CHI Conference on Human Factors in Computing Systems. UNSPECIFIED. ACM , New York, USA , pp. 2245-2254.

Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L., Avakian, Ara et al. (1 more author) (2014) Player strategies : achieving breakthroughs and progressing in single-player and cooperative games. In: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play - CHI PLAY '14. UNSPECIFIED. ACM , New York, USA , pp. 131-140.

Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Jennett, Charlene, Cornish-Trestrail, Cassandra et al. (1 more author) (2013) Do games attract or sustain engagement in citizen science? : A study of volunteer motivations. In: CHI '13 Extended Abstracts on Human Factors in Computing Systems. UNSPECIFIED. ACM , New York, USA , pp. 1101-1106.

Kloetzer, Laure, Scheider, Daniel, Jennett, Charlene et al. (4 more authors) (2013) Learning by volunteer computing, thinking and gaming : What and how are volunteers learning by participating in Virtual Citizen Science? In: Changing Configurations of Adult Education in Transitional Times: Conference Proceedings. UNSPECIFIED. ESREA: European Society for Research on the Education of Adults , pp. 73-92.

Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L. and Blandford, Ann (2013) Supporting Learning Within the Workplace : Device Training in Healthcare. In: Proceedings of the 31st European Conference on Cognitive Ergonomics. UNSPECIFIED. ECCE '13 . ACM , New York, NY, USA , 30:1-30:4.

This list was generated on Sat Apr 13 21:59:49 2024 BST.