Items where authors include "Iacovides, Ioanna"
Article
Lawton, Tom, Morgan, Phillip orcid.org/0000-0002-8797-4216, Porter, Zoe et al. (7 more authors) (2024) Clinicians risk becoming 'liability sinks' for artificial intelligence. Future Healthcare Journal. 100007. ISSN 2514-6653
Whitby, Matthew Alexander, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Deterding, Sebastian orcid.org/0000-0003-0033-2104 (2023) “Conversations with pigeons”: Capturing Players’ Lived Experience of Perspective Challenging Games. Proceedings of the ACM on Human-Computer Interaction. 405. 833–855. ISSN 2573-0142
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cutting, Joe, Beeston, Jen et al. (3 more authors) (2022) Close but not too close: Distance and relevance in designing games for reflection. Proceedings of the ACM on Human-Computer Interaction. 224. ISSN 2573-0142
Cutting, Joe and Iacovides, Ioanna orcid.org/0000-0001-9674-8440 (2022) Learning by doing: Intrinsic Integration directs attention to increase learning in games. Proceedings of the ACM on Human-Computer Interaction. 240. ISSN 2573-0142
Hall, Johanna, Stickler, Ursula, Herodotou, Christothea et al. (1 more author) (2021) Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games. International Journal of Human-Computer Interaction. pp. 867-883. ISSN 1532-7590
Hall, Johanna, Stickler, Ursula, Herodotou, Christothea et al. (1 more author) (2020) Expressivity of creativity and creative design considerations in digital games. Computers in Human Behavior. 106206. ISSN 0747-5632
Adams, Anne, Hart, Jennefer, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 et al. (3 more authors) (2019) Co-created evaluation: Identifying how games support police learning. International Journal of Human Computer Studies. pp. 34-44. ISSN 1071-5819
Hall, Johanna, Stickler, Ursula, Herodotou, Christothea et al. (1 more author) (2019) Player conceptualizations of creativity in digital entertainment games. Convergence: The International Journal of Research into New Media Technologies. ISSN 1748-7382
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L., Furniss, Dominic et al. (3 more authors) (2019) Supporting engagement in research through a game design competition. Research for All. pp. 25-51. ISSN 2399-8121
Lucassen, Mathijs, Samra, Rajvinder, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 et al. (4 more authors) (2018) How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy: Exploratory Study. JMIR Serious Games. e11249. ISSN 2291-9279
Lyons, Imogen, Furniss, Dominic, Blandford, Ann et al. (11 more authors) (2018) Errors and discrepancies in the administration of intravenous infusions: a mixed methods multihospital observational study. BMJ Quality & Safety. ISSN 2044-5423
Furniss, Dominic, Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Lyons, Imogen et al. (2 more authors) (2016) Patient and public involvement in patient safety research: a workshop to review patient information, minimise psychological risk and inform research. Research involvement and engagement. ISSN 2056-7529
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L., McAndrew, Patrick et al. (2 more authors) (2015) Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding, and Involvement. Human-Computer interaction. pp. 202-231. ISSN 0737-0024
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Blandford, Ann, Cox, Anna L. et al. (3 more authors) (2015) Infusion device standardisation and dose error reduction software. British Journal of Healthcare Management. pp. 68-76. ISSN 1759-7382
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, McAndrew, Patrick, Scanlon, Eileen et al. (1 more author) (2014) The gaming involvement and informal learning framework. Simulation & Gaming. pp. 611-626. ISSN 1046-8781
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Blandford, Ann, Cox, Anna L. et al. (3 more authors) (2014) Infusion device standardisation and dose error reduction software. British Journal of Nursing. S16-S24. ISSN 0966-0461
Farrow, Robert and Iacovides, Ioanna orcid.org/0000-0001-9674-8440 (2014) Gaming and the limits of digital embodiment. Philosophy and Technology. pp. 221-233. ISSN 2210-5441
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Aczel, James, Scanlon, Eileen et al. (2 more authors) (2011) Motivation, engagement and learning through digital games. International Journal of Virtual and Personal Learning Environments. pp. 1-16.
Conference or Workshop Item
Jackson, Jennifer, Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Alders, Matthew et al. (3 more authors) (2017) Connecting resilience engineering to healthcare practice: Clinical engagement through a serious video game. In: 6th Resilient Health Care Network Meeting, 14 Aug 2017 - 16 May 2018.
Jackson, Jennifer, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Duncan, Myanna (2017) Resilience Challenge: Using an evidence-based video game as a tool to support patient safety. In: South London Simulation Network 2017 Conference: Innovation, Collaboration & Evaluation, 22 Sep 2017.
Mekler, Elisa, Rank, Stefan, Steinemann, Sharon et al. (2 more authors) (2016) Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. In: UNSPECIFIED.
Birk, Max V., Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Johnson, Daniel et al. (1 more author) (2015) The False Dichotomy between Positive and Negative Affect in Game Play. In: UNSPECIFIED.
Proceedings Paper
Rigby, Jacob Mark orcid.org/0000-0001-9653-5007 and Iacovides, Ioanna orcid.org/0000-0001-9674-8440 (2026) Towards Better Reflexive Thematic Analysis in HCI: A Scoping Review of Practice at CHI. In: Oliver, Nuria, Shamma, David A., Candello, Heloisa, Cesar, Pablo, Lopes, Pedro, Bozzon, Alessandro, Kosch, Thomas, Liao, Vera, Ma, Xiaojuan, Artizzu, Valentino, Draxler, Fiona, Lopez, Gustavo, Reinschluessel, Anke V., Tong, Xin and Toups Dugas, Phoebe O., (eds.) Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI ’26). 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, 13-17 Apr 2026. Human factors in computing systems . ACM , ESP .
Mella, Jon, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Cox, Anna L. (2023) Gaming for Post-Work Recovery: The Role of Immersion. In: CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023, 23-28 Apr 2023. Conference on Human Factors in Computing Systems - Proceedings . Association for Computing Machinery, Inc , DEU .
Ballou, Nick, Deterding, Sebastian orcid.org/0000-0003-0033-2104, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 et al. (1 more author) (2022) Do People Use Games to Compensate for Psychological Needs During Crises?: A Mixed-Methods Study of Gaming During COVID-19 Lockdowns. In: CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. 2022 CHI Conference on Human Factors in Computing Systems, CHI 2022, 30 Apr - 05 May 2022. Conference on Human Factors in Computing Systems - Proceedings . ACM , USA .
Gould, Sandy J.J., Chuang, Lewis L., Iacovides, Ioanna orcid.org/0000-0001-9674-8440 et al. (4 more authors) (2021) A Special Interest Group on Designed and Engineered Friction in Interaction. In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021. 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021, 08-13 May 2021. Conference on Human Factors in Computing Systems - Proceedings . ACM , JPN .
Gowler, Chad Phoenix Rose and Iacovides, Ioanna orcid.org/0000-0001-9674-8440 (2019) “Horror, guilt and shame” – Uncomfortable Experiences in Digital Games. In: CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019, 22-25 Oct 2019. CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play . ACM , ESP , pp. 325-337.
Whitby, Matthew Alexander, Deterding, Sebastian orcid.org/0000-0003-0033-2104 and Iacovides, Ioanna orcid.org/0000-0001-9674-8440 (2019) “One of the baddies all along”: Moments that challenge a player’s perspective. In: CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019, 22-25 Oct 2019. CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play . ACM , ESP , pp. 339-350.
Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Mekler, Elisa D. (2019) The role of gaming during difficult life experiences. In: CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, 04-09 May 2019. ACM , GBR .
Mekler, Elisa, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Bopp, Julia (2018) A Game that Makes You Question...” Exploring the Role of Reflection for the Player Experience. In: Proceedings of the annual ACM Conference CHI Play 2018. UNSPECIFIED. ACM .
Scozzi, Monica Visani, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Linehan, Conor (2017) A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHIPLAY 2017). UNSPECIFIED. ACM , pp. 217-228.
Hart, Jennefer, Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Adams, Anne et al. (2 more authors) (2017) Understanding Engagement within the Context of a Safety Critical Game. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHIPLAY 2017). UNSPECIFIED. , pp. 253-264.
Jennett, Charlene, Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L. et al. (7 more authors) (2016) Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. UNSPECIFIED. , pp. 389-400.
Cox, Anna L., Gould, Sandy J.J., Cecchinato, Marta E. et al. (2 more authors) (2016) Design Frictions for Mindful Interactions: The Case for Microboundaries. In: CHI'16 Extended Abstracts on Human Factors in Computing Systems - CHI EA '16. UNSPECIFIED. ACM , pp. 1389-1397.
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna, Kennedy, Richard et al. (2 more authors) (2015) Removing the HUD: The impact of non-diegetic game elements and expertise on player involvement. In: CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, 05-07 Oct 2015. ACM , GBR , pp. 13-22.
Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Cox, Anna L. (2015) Moving Beyond Fun: Evaluating Serious Experience in Digital Games. In: Proceedings of the 2015 CHI Conference on Human Factors in Computing Systems. UNSPECIFIED. ACM , New York, USA , pp. 2245-2254.
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L., Avakian, Ara et al. (1 more author) (2014) Player strategies: achieving breakthroughs and progressing in single-player and cooperative games. In: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play - CHI PLAY '14. UNSPECIFIED. ACM , New York, USA , pp. 131-140.
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Jennett, Charlene, Cornish-Trestrail, Cassandra et al. (1 more author) (2013) Do games attract or sustain engagement in citizen science?: A study of volunteer motivations. In: CHI '13 Extended Abstracts on Human Factors in Computing Systems. UNSPECIFIED. ACM , New York, USA , pp. 1101-1106.
Kloetzer, Laure, Scheider, Daniel, Jennett, Charlene et al. (4 more authors) (2013) Learning by volunteer computing, thinking and gaming: What and how are volunteers learning by participating in Virtual Citizen Science? In: Changing Configurations of Adult Education in Transitional Times: Conference Proceedings. UNSPECIFIED. ESREA: European Society for Research on the Education of Adults , pp. 73-92.
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L. and Blandford, Ann (2013) Supporting Learning Within the Workplace: Device Training in Healthcare. In: Proceedings of the 31st European Conference on Cognitive Ergonomics. UNSPECIFIED. ECCE '13 . ACM , New York, NY, USA , 30:1-30:4.
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