Avraamidou, A, Monaghan, JD and Walker, SA (2015) Mathematics and non-school gameplay. In: Digital Games and Mathematics Learning: Potential, promises and pitfalls. Mathematics Education in the Digital Era, 4 . Springer ISBN 9789401795166
Abstract
This chapter investigates the mathematics in the gameplay of three popular games (Angry Birds, Plants vs. Zombies and The Sims) that are unlikely to be played in mathematics lessons. The three games are different but each has been observed to provide opportunity for mathematical activity in gameplay. After describing each game, and the mathematics that can arise in gameplay, the chapter explores two questions: What kind of mathematics is afforded in these games? Can these games be used in/for school mathematics? Issues considered under the first question include: the nature of mathematics and the difficulty of isolating the mathematics in non-school gameplay; players’ strategic actions as mathematical actions; and ‘truth’ and its warrants in different mathematical worlds. Issues considered under the second question include: tensions between curricula expectations and the mathematics that rise in gameplay; and possible changes in gameplay when a game is moved from a leisure to an educational setting.
Metadata
Item Type: | Book Section |
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Authors/Creators: |
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Keywords: | Education; mathematics; digital games; strategies; non-school gameplay; Abstraction-in-context; Theory of didactical situation; three worlds of mathematics |
Dates: |
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Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Education, Social Sciences and Law (Leeds) > School of Education (Leeds) |
Depositing User: | Symplectic Publications |
Date Deposited: | 02 Mar 2017 15:44 |
Last Modified: | 02 Mar 2017 15:44 |
Status: | Published |
Publisher: | Springer |
Series Name: | Mathematics Education in the Digital Era |
Identification Number: | 10.1007/978-94-017-9517-3 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:98892 |