Caldeira, A.J., Maharjan, S. orcid.org/0009-0003-6629-4451, Majumdar, S. orcid.org/0000-0003-3935-4087 et al. (1 more author) (2025) Collective Intelligence Outperforms Individual Talent: A Case Study in League of Legends. In: Wallner, G., She, J., Burch, M. and Liang, H-N., (eds.) VINCI '25: Proceedings of the 18th International Symposium on Visual Information Communication and Interaction. The 18th International Symposium on Visual Information Communication and Interaction, 01-03 Dec 2025, Linz, Austria. Association for Computing Machinery, New York, NY. Article no: 1. ISBN: 979-8-4007-1845-8.
Abstract
Gaming environments are popular testbeds for studying human interactions and behaviors in complex artificial intelligence systems. Particularly, in multiplayer online battle arena (MOBA) games, individuals collaborate in virtual environments of high realism that involves real-time strategic decision-making and trade-offs on resource management, information collection and sharing, team synergy and collective dynamics. This paper explores whether collective intelligence, emerging from cooperative behaviours exhibited by a group of individuals, who are not necessarily skillful but effectively engage in collaborative problem-solving tasks, exceeds individual intelligence observed within skillful individuals. This is shown via a case study in League of Legends, using machine learning algorithms and statistical methods applied to large-scale data collected for the same purpose. By modeling and visualizing systematically game-specific metrics but also new game-agnostic topological and graph spectra measures of cooperative interactions, we demonstrate compelling insights about the superior performance of collective intelligence.
Metadata
| Item Type: | Proceedings Paper |
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| Authors/Creators: |
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| Editors: |
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| Copyright, Publisher and Additional Information: | © 2025 Copyright held by the owner/author(s). This work is licensed under a Creative Commons Attribution International 4.0 License. |
| Keywords: | collective intelligence, visualizing cooperation, multiplayer online battle arena games, League of Legends, complex networks |
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| Institution: | The University of Leeds |
| Academic Units: | The University of Leeds > Faculty of Engineering & Physical Sciences (Leeds) > School of Computing (Leeds) |
| Date Deposited: | 05 Feb 2026 12:01 |
| Last Modified: | 05 Feb 2026 16:16 |
| Published Version: | https://dl.acm.org/doi/10.1145/3769534.3769592 |
| Status: | Published |
| Publisher: | Association for Computing Machinery |
| Identification Number: | 10.1145/3769534.3769592 |
| Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:237525 |

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