Ioannou, E. and Maddock, S. (2026) PQDAST: Depth-aware arbitrary style transfer for games via perceptual quality-guided distillation. IEEE Transactions on Games. ISSN: 2475-1502
Abstract
Artistic style transfer is concerned with the generation of imagery that combines the content of an image with the style of an artwork. In the realm of computer games, most work has focused on post-processing video frames. Some recent work has integrated style transfer into the game pipeline, but it is limited to single styles. Integrating an arbitrary style transfer method into the game pipeline is challenging due to the memory and speed requirements of games. We present PQDAST, the first solution to address this. We use a perceptual quality guided knowledge distillation framework and train a compressed model using the FLIP evaluator, which substantially reduces both memory usage and processing time with limited impact on stylisation quality. For better preservation of depth and fine details, we utilise a synthetic dataset with depth and temporal considerations during training. The developed model is injected into the rendering pipeline to further enforce temporal stability and avoid diminishing post-process effects. Quantitative and qualitative experiments demonstrate that our approach achieves superior performance in temporal consistency, with comparable style transfer quality, to state-of-the-art image, video and in-game methods.
Metadata
| Item Type: | Article |
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| Authors/Creators: |
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| Copyright, Publisher and Additional Information: | © 2026 The Authors. Except as otherwise noted, this author-accepted version of a journal article published in IEEE Transactions on Games is made available via the University of Sheffield Research Publications and Copyright Policy under the terms of the Creative Commons Attribution 4.0 International License (CC-BY 4.0), which permits unrestricted use, distribution and reproduction in any medium, provided the original work is properly cited. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ |
| Keywords: | Neural style transfer; computer games; G-buffer; neural network compression; graphics pipeline |
| Dates: |
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| Institution: | The University of Sheffield |
| Academic Units: | The University of Sheffield > Faculty of Engineering (Sheffield) > Department of Computer Science (Sheffield) |
| Funding Information: | Funder Grant number Engineering and Physical Sciences Research Council 2496728 |
| Date Deposited: | 10 Feb 2026 08:30 |
| Last Modified: | 16 Feb 2026 16:34 |
| Status: | Published online |
| Publisher: | Institute of Electrical and Electronics Engineers |
| Refereed: | Yes |
| Identification Number: | 10.1109/TG.2026.3660906 |
| Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:237371 |
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Filename: PQDAST_FINAL.pdf
Licence: CC-BY 4.0
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