Ioannou, E. and Maddock, S. orcid.org/0000-0003-3179-0263 (2020) Breathing life into statues using augmented reality. In: Ritsos, P.D. and Xu, K., (eds.) Computer Graphics and Visual Computing (CGVC). 38th Computer Graphics & Visual Computing Conference, 10-11 Sep 2020, London, UK. The Eurographics Association ISBN 9783038681229
Abstract
AR art is a relatively recent phenomenon, one that brings innovation in the way that artworks can be produced and presented in real-world locations and environments. We present an AR art app, running in real time on a smartphone, that can be used to bring to life inanimate objects such as statues. The work relies on a virtual copy of the real object, which is produced using photogrammetry, as well as a skeleton rig for subsequent animation. As part of the work, we present a new diminishing reality technique, based on the use of particle systems, to make the real object 'disappear' and be replaced by the animating virtual copy, effectively animating the inanimate. The approach is demonstrated on two objects: a juice carton and a small giraffe sculpture.
Metadata
Item Type: | Proceedings Paper |
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Authors/Creators: |
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Editors: |
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Copyright, Publisher and Additional Information: | © 2020 The Authors. |
Dates: |
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Institution: | The University of Sheffield |
Academic Units: | The University of Sheffield > Faculty of Engineering (Sheffield) > Department of Computer Science (Sheffield) |
Depositing User: | Symplectic Sheffield |
Date Deposited: | 20 Nov 2020 08:42 |
Last Modified: | 20 Nov 2020 08:42 |
Published Version: | https://diglib.eg.org/handle/10.2312/cgvc20201154 |
Status: | Published |
Publisher: | The Eurographics Association |
Refereed: | Yes |
Identification Number: | 10.2312/cgvc.20201154 |
Related URLs: | |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:168169 |