Hernandez, Daniel, Gbadamosi, Charles, Goodman, James et al. (1 more author) (2020) Metagame Autobalancing for Competitive Multiplayer Games. In: Proceedings of the IEEE Conference on Games 2020. IEEE.
Abstract
Automated game balancing has often focused on single-agent scenarios. In this paper we present a tool for balancing multi-player games during game design. Our approach requires a designer to construct an intuitive graphical representation of their meta-game target, representing the relative scores that high-level strategies (or decks, or character types) should experience. This permits more sophisticated balance targets to be defined beyond a simple requirement of equal win chances. We then find a parameterization of the game that meets this target using simulation-based optimization to minimize the distance to the target graph. We show the capabilities of this tool on examples inheriting from Rock-Paper-Scissors, and on a more complex asymmetric fighting game.
Metadata
| Item Type: | Proceedings Paper | 
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| Authors/Creators: | 
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| Copyright, Publisher and Additional Information: | © 2020 Crown. This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details.  | 
        
| Dates: | 
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| Institution: | The University of York | 
| Academic Units: | The University of York > Faculty of Sciences (York) > Computer Science (York) | 
| Funding Information: | Funder Grant number EPSRC EP/L015846/1 EPSRC EP/M023265/1  | 
        
| Depositing User: | Pure (York) | 
| Date Deposited: | 19 Jun 2020 10:10 | 
| Last Modified: | 20 Sep 2025 02:40 | 
| Status: | Published online | 
| Publisher: | IEEE | 
| Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:162107 | 
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