Chua, Alton Y.K. and Banerjee, Snehasish orcid.org/0000-0001-6355-0470 (2013) Gamification of community policing:SpamCombat. In: Lecture Notes in Computer Science. Springer , pp. 74-83.
Abstract
The purpose of this paper is two-fold. First, it seeks to introduce the conceptual prototype of SpamCombat, a Web application that helps combat spam through gamification of community policing. Second, it attempts to evaluate SpamCombat by identifying factors that can potentially drive users’ behavioral intention to adopt. A questionnaire seeking quantitative and qualitative responses was administered to 120 participants. The results indicate that behavioral intention to adopt SpamCombat is generally promising. Most participants appreciated the novelty of SpamCombat in supporting community policing to promote a spam-free cyber space. However, participants felt that using SpamCombat could be time-consuming.
Metadata
Item Type: | Book Section |
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Authors/Creators: |
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Copyright, Publisher and Additional Information: | This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details |
Dates: |
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Institution: | The University of York |
Academic Units: | The University of York > Faculty of Social Sciences (York) > The York Management School |
Depositing User: | Pure (York) |
Date Deposited: | 13 Dec 2017 09:50 |
Last Modified: | 16 Oct 2024 10:56 |
Published Version: | https://doi.org/10.1007/978-3-319-02750-0_8 |
Status: | Published |
Publisher: | Springer |
Identification Number: | 10.1007/978-3-319-02750-0_8 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:125226 |