Tyler, TRJ (2014) Misanthropy without Humanity. Paradoxa, 26. 239 - 245.
Abstract
Representations of misanthropy have frequently attributed it to one or both of two motivations. On the one hand, the misanthrope is often depicted as being ruled by passion, their intense, emotional abhorrence of humanity the result of personal affronts or misfortunes, like Shakespeare’s Timon of Athens. On the other, the misanthrope will be portrayed as guided by unbending principle, their reasoned disdain deriving from a high-minded moral code, like Molière’s Alceste. The videogame Plague Inc., which casts players as a pathogen with the objective of annihilating the human species, offers an alternative misanthropy, however. Inviting us to invest in the values of a virus, bacterium or parasite, without emotional investment or underpinning rationale, it entertains the possibility of a misanthropy without humanity.
Metadata
Item Type: | Article |
---|---|
Authors/Creators: |
|
Copyright, Publisher and Additional Information: | (c) 2014, Paradoxa. This is an author produced version of a paper published in Paradoxa. |
Keywords: | Alceste; anthroponormative; Canguilhem; The Matrix; misanthropy; normal; pathological; plague; Plague Inc.; Planet of the Apes; Simian Flu; Timon of Athens; value |
Dates: |
|
Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Media & Communication (Leeds) |
Depositing User: | Symplectic Publications |
Date Deposited: | 12 Oct 2015 08:47 |
Last Modified: | 15 Jan 2018 20:30 |
Status: | Published |
Publisher: | Paradoxa |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:90363 |