Tyler, TRJ (2015) Cows, Clicks, Ciphers, and Satire. NECSUS : European Journal of Media Studies, 4 (1). ISSN 2213-0217
Abstract
The social network game Farmville, which allows players to grow crops, raise animals, and produce a variety of goods, proved enormously successful within a year of its launch in 2009, attracting 110 million Facebook users. The game has been criticized, however, for its mindless mechanics, which require little more than repeated clicking on its colourful icons. By way of parody, Ian Bogost’s Cow Clicker permits its players simply to click on a picture of a cow once every six hours. In this essay I extend Bogost’s critique, and suggest that Cow Clicker highlights not just the soulless inanity of Farmville’s gameplay, but also the paucity of that game’s portrayal of the painful reality of a dairy cow’s punishing daily existence and untimely end.
Metadata
Item Type: | Article |
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Authors/Creators: |
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Copyright, Publisher and Additional Information: | © 2015, Amsterdam University Press. This is an open access article licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International |
Keywords: | absent referent; animals; Carol J. Adams; cipher; cow; Cow Clicker; factory farm; Farmville; Ian Bogost; new media; satire; social game; video game |
Dates: |
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Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Media & Communication (Leeds) |
Depositing User: | Symplectic Publications |
Date Deposited: | 30 Sep 2015 13:12 |
Last Modified: | 16 Jan 2018 23:48 |
Published Version: | http://www.necsus-ejms.org/cows-clicks-ciphers-and... |
Status: | Published |
Publisher: | Amsterdam University Press |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:90362 |