Lugo, J, Sampson, T and Lossada, M (2010) Novas indústrias Culturais da América Latina ainda Jogam Velhos Jogos: da República de Bananas a Donkey Kong. In: Perissonotto, P and Barreto, R, (eds.) Teoria Digital: dez anos do FILE Festival Internacional de Linguagem Eletrônica. Imprensa Oficial do Estado de São Paulo , São Paulo, Barzil , pp. 272-291. ISBN 978-85-7060-850-5
Abstract
This chapter explores the video games industry as part of what has become known as the "cultural industries", using Latin America as a case study. We suggest that the video game industry possesses a political economy that responds to the same principles and patterns a conventional business does. In our view, this industry has specific technological values defined by "convergence and digitalisation" and shared by other so-called new media. We suggest that they are indeed key factors in explaining the development of this sector, but,as we argue, by no means represent an alteration of the relationships between the economic agents of production, distribution and consumption. Instead, like other cultural industries, the video games industry tends to reproduce the political economy of the system of relations in both the structure (economical level) and superstructure (ideological level), at least in the case of Latin America.
Metadata
Item Type: | Book Section |
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Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Media & Communication (Leeds) The University of Leeds > Faculty of Performance, Visual Arts and Communications (Leeds) |
Depositing User: | Symplectic Publications |
Date Deposited: | 17 May 2019 09:37 |
Last Modified: | 17 May 2019 09:37 |
Published Version: | https://file.org.br/book/digital-theory-10-years-o... |
Status: | Published |
Publisher: | Imprensa Oficial do Estado de São Paulo |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:89408 |