Scott, F. orcid.org/0000-0002-8689-2905, Chesworth, L., Bannister, C. et al. (3 more authors) (2026) Reimagining the “well” (digitally) literate body: lessons from children's diverse (digital)‐literacies‐in‐the‐body with videogames at home. Reading Research Quarterly, 61 (2). e70116. ISSN: 0034-0553
Abstract
This article draws on the notion of literacies-in-the-body to reexamine findings from a study on children's (7–12) digital play and well-being, reimagining what is meant by a “well” (digitally) literate body in childhood. Recent literacy scholarship highlights that children feel, perform, and produce literate knowledge across settings—yet in formal education, their bodies are often monitored and corrected according to narrow cultural norms of the (il)literate and (un)well child. Drawing on a recent ecoculturally-informed, home-based study with 20 UK children and their families, we consider children's bodies at (digital) play as a way of thinking otherwise about both (digital) literacy and well-being. A multimodal analytical approach is used, drawing attention to the embodied and contextually situated interactions between children, digital devices and videogame texts. Our analyses illustrate diverse embodied operational, cultural, and critical (digital) literacy practices within family ecologies that support dimensions of well-being, which are both eudaimonic and hedonic in nature. Implications for (digital) literacy education and research methodology are discussed.
Metadata
| Item Type: | Article |
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| Authors/Creators: |
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| Copyright, Publisher and Additional Information: | © 2026 The Author(s). Reading Research Quarterly published by Wiley Periodicals LLC on behalf of International Literacy Association. This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited. http://creativecommons.org/licenses/by/4.0/ |
| Keywords: | children; digital literacy; digital play; ecocultural; futures; literacy; temporality; videogames; well-being |
| Dates: |
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| Institution: | The University of Sheffield |
| Academic Units: | The University of Sheffield > Faculty of Social Sciences (Sheffield) > School of Education |
| Funding Information: | Funder Grant number LEGO SYSTEM A/S UNSPECIFIED |
| Date Deposited: | 16 Apr 2026 14:51 |
| Last Modified: | 16 Apr 2026 14:51 |
| Status: | Published |
| Publisher: | Wiley |
| Refereed: | Yes |
| Identification Number: | 10.1002/rrq.70116 |
| Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:240152 |

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