Spowage, K. orcid.org/0000-0003-3736-2104 (2026) Anything, Anytime, Anywhere: Semiotic Landscapes, Labour, and Ideology in The Last of Us. Open Library of Humanities Journal, 12 (1). ISSN: 2056-6700
Abstract
Due to advancements in technology, capital-intensive videogames now often include rich semiotic detail in their simulated spaces. In The Last of Us, specifically, much of the playable space is stylised as dilapidated capitalist cities. In this article, I argue that the semiotic constitution of these spaces creates opportunities to reflect critically on contemporary life. It also reveals the ideological complexity of the videogame, challenging assumptions that videogames have singular, authorised meanings, and that mainstream studios produce games that uphold dominant values. By focalising the politics of abundance and the economics of capitalism, I demonstrate that the semiotic landscapes of The Last of Us unravel a parallel set of ideological assertions to those expressed in the dialogic mode – simply, that while dialogue exhorts us to count our blessings in late capitalist society, the semiotic construction of space raises the spectre of the exploited, underpaid worker for whom ‘apocalypse’ may not be such a terrible thing. My reading draws the actual conflicts between workers and capitalist in the videogame industry into the interpretation of the game itself, and raises the question as to why there is, as yet, no interdisciplinary work at the intersection of linguistic landscapes, ideology critique, and game studies. It aims to break ground for such projects in the future, and to show the transformative value of examining videogames from the perspective of their semiotic landscapes.
Metadata
| Item Type: | Article |
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| Authors/Creators: |
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| Copyright, Publisher and Additional Information: | © 2026 The Author(s). This is an open access article under the terms of the Creative Commons Attribution License (CC-BY 4.0), which permits unrestricted use, distribution and reproduction in any medium, provided the original work is properly cited. |
| Keywords: | linguistic landscapes, semiotic landscapes, space, capitalism, political economy, game studies, ideology critique, ideology, anticapitalism, critical applied linguistics, abundance, The Last of Us |
| Dates: |
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| Institution: | The University of Leeds |
| Academic Units: | The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of English (Leeds) |
| Date Deposited: | 17 Apr 2026 09:14 |
| Last Modified: | 17 Apr 2026 09:14 |
| Status: | Published |
| Publisher: | Open Library of the Humanities |
| Identification Number: | 10.16995/olh.25607 |
| Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:240120 |
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