Anything, Anytime, Anywhere: Semiotic Landscapes, Labour, and Ideology in The Last of Us

Spowage, K. orcid.org/0000-0003-3736-2104 (2026) Anything, Anytime, Anywhere: Semiotic Landscapes, Labour, and Ideology in The Last of Us. Open Library of Humanities Journal, 12 (1). ISSN: 2056-6700

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Item Type: Article
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© 2026 The Author(s). This is an open access article under the terms of the Creative Commons Attribution License (CC-BY 4.0), which permits unrestricted use, distribution and reproduction in any medium, provided the original work is properly cited.

Keywords: linguistic landscapes, semiotic landscapes, space, capitalism, political economy, game studies, ideology critique, ideology, anticapitalism, critical applied linguistics, abundance, The Last of Us
Dates:
  • Accepted: 23 March 2026
  • Published (online): 14 April 2026
  • Published: 14 April 2026
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of English (Leeds)
Date Deposited: 17 Apr 2026 09:14
Last Modified: 17 Apr 2026 09:14
Status: Published
Publisher: Open Library of the Humanities
Identification Number: 10.16995/olh.25607
Open Archives Initiative ID (OAI ID):

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