Synergies between serious games and production planning and control: a systematic literature review

Wickramasekara, A.N., Abdelmegid, M. orcid.org/0000-0001-6205-570X, Bidhendi, A. et al. (4 more authors) (2025) Synergies between serious games and production planning and control: a systematic literature review. Smart and Sustainable Built Environment. pp. 1-35. ISSN: 2046-6099

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Item Type: Article
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This is an author produced version of an article published in Smart and Sustainable Built Environment, made available via the University of Leeds Research Outputs Policy under the terms of the Creative Commons Attribution License (CC-BY), which permits unrestricted use, distribution and reproduction in any medium, provided the original work is properly cited.

Keywords: Serious games; Gamification; Production planning and control; Management education; Game development; User experience
Dates:
  • Accepted: 3 July 2025
  • Published (online): 15 August 2025
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Engineering & Physical Sciences (Leeds) > School of Civil Engineering (Leeds)
Date Deposited: 25 Mar 2026 11:40
Last Modified: 26 Mar 2026 11:31
Published Version: https://www.emerald.com/sasbe/article-abstract/doi...
Status: Published online
Publisher: Emerald
Identification Number: 10.1108/sasbe-11-2024-0477
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Sustainable Development Goals:
  • Sustainable Development Goals: Goal 4: Quality Education
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