Wickramasekara, A.N., Abdelmegid, M. orcid.org/0000-0001-6205-570X, Bidhendi, A. et al. (4 more authors) (2025) Synergies between serious games and production planning and control: a systematic literature review. Smart and Sustainable Built Environment. pp. 1-35. ISSN: 2046-6099
Abstract
Purpose
This study aims to identify the synergies between Serious Games (SGs) and Production Planning and Control (PPC) education, identifying key factors for SG development in PPC contexts and assessing methods for evaluating in-game performance and user experience.
Design/methodology/approach
A systematic literature review was conducted using the Scopus database, identifying 52 relevant studies published up to September 2024. The review focused on SGs in PPC-related domains such as construction, manufacturing and project management.
Findings
Key findings reveal that SGs can significantly improve student engagement, knowledge retention and skill development in PPC and related domains such as project management, construction, manufacturing and software engineering. The study outlines crucial factors for developing SGs in PPC education, including game scenario design, player roles and uncertainty simulation. Two primary assessment methods were identified: in-game performance and user experience evaluation. Based on these findings, a conceptual framework is proposed to guide the development and assessment of SGs in PPC contexts.
Originality/value
This paper presents a novel integration of SGs into PPC education, addressing the growing complexity of production environments and the need for enhanced decision-making skills. The proposed framework offers a comprehensive approach to developing and implementing SGs in PPC education, potentially transforming how complex PPC concepts are taught and applied in practical settings.
Metadata
| Item Type: | Article |
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| Authors/Creators: |
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| Copyright, Publisher and Additional Information: | This is an author produced version of an article published in Smart and Sustainable Built Environment, made available via the University of Leeds Research Outputs Policy under the terms of the Creative Commons Attribution License (CC-BY), which permits unrestricted use, distribution and reproduction in any medium, provided the original work is properly cited. |
| Keywords: | Serious games; Gamification; Production planning and control; Management education; Game development; User experience |
| Dates: |
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| Institution: | The University of Leeds |
| Academic Units: | The University of Leeds > Faculty of Engineering & Physical Sciences (Leeds) > School of Civil Engineering (Leeds) |
| Date Deposited: | 25 Mar 2026 11:40 |
| Last Modified: | 26 Mar 2026 11:31 |
| Published Version: | https://www.emerald.com/sasbe/article-abstract/doi... |
| Status: | Published online |
| Publisher: | Emerald |
| Identification Number: | 10.1108/sasbe-11-2024-0477 |
| Related URLs: | |
| Sustainable Development Goals: | |
| Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:239099 |
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Filename: Synergies between serious games and production planning and control.pdf
Licence: CC-BY 4.0


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