Exploring Player Experience Factors for Designing Persuasive Recruitment Games

Cutting, Joe, Klassen, Robert M. orcid.org/0000-0002-1127-5777, Saiger, Michael et al. (2 more authors) (2025) Exploring Player Experience Factors for Designing Persuasive Recruitment Games. Proceedings of the ACM on Human-Computer Interaction. pp. 637-667. ISSN: 2573-0142

Abstract

Metadata

Item Type: Article
Authors/Creators:
Copyright, Publisher and Additional Information:

© 2025 Copyright held by Owner/Author

Keywords: interactive narrative,mastery,meaning,Persuasive game,player experience,recruitment
Dates:
  • Accepted: 24 July 2025
  • Published: 5 October 2025
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
The University of York > Faculty of Social Sciences (York) > Education (York)
Date Deposited: 11 Mar 2026 09:00
Last Modified: 11 Mar 2026 09:00
Published Version: https://doi.org/10.1145/3748617
Status: Published
Refereed: Yes
Identification Number: 10.1145/3748617
Related URLs:
Open Archives Initiative ID (OAI ID):

Download

Filename: 3748617.pdf

Description: 3748617

Licence: CC-BY 2.5

Export

Statistics