Zhao, X. orcid.org/0000-0002-8968-6912, Xie, H. orcid.org/0000-0001-9967-0626, Roberts, A. et al. (1 more author) (2024) Promoting academic integrity through gamification: testing the effectiveness of a 3D immersive video game. In: Sserwanga, I., Joho, H., Ma, J., Hansen, P., Wu, D., Koizumi, M. and Gilliland, A.J., (eds.) Wisdom, Well-Being, Win-Win. iConference 2024, 22-26 Apr 2024, Changchun, China. Lecture Notes in Computer Science, 14598 . Springer Nature Switzerland , pp. 65-76. ISBN 9783031578663
Abstract
Academic integrity is the foundation of quality higher education. However, the resources explaining the concept tend to be definition-driven, have complex language and sometimes even a severe tone to discourage students from breaking rules. This project deployed a gamified approach, designing and evaluating a 3D immersive video game for university students to facilitate their understanding and adoption of academic integrity principles. The game allowed students to be immersed in a virtual campus through an avatar and navigate a campus (e.g., garden, library, cafe, student accommodation) with scenario-based, academic integrity related dialogues with in-game characters. The paper aims to showcase the game design and student feedback of the game. Observation and interviews were conducted with 15 participants. Thematic analysis of the data shows that the game greatly enhanced student understanding of academic integrity concepts by providing contextualized memorability whilst relieving anxiety. Students’ engagement with the game was linked to game features such as appealing aesthetics, customization, and contextualization. The paper concludes by offering recommendations concerning the employment of gamification as an educational approach for instructing students in higher education on complex concepts, such as academic integrity.
Metadata
Item Type: | Proceedings Paper |
---|---|
Authors/Creators: |
|
Editors: |
|
Copyright, Publisher and Additional Information: | © 2024 The Author(s). Except as otherwise noted, this author-accepted version of a proceedings paper published in Wisdom, Well-Being, Win-Win is made available via the University of Sheffield Research Publications and Copyright Policy under the terms of the Creative Commons Attribution 4.0 International License (CC-BY 4.0), which permits unrestricted use, distribution and reproduction in any medium, provided the original work is properly cited. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ |
Keywords: | Academic Integrity; Gamification; 3D immersive video game; game design; game evaluation |
Dates: |
|
Institution: | The University of Sheffield |
Academic Units: | The University of Sheffield > Faculty of Social Sciences (Sheffield) > Information School (Sheffield) |
Depositing User: | Symplectic Sheffield |
Date Deposited: | 02 Jul 2025 09:30 |
Last Modified: | 02 Jul 2025 14:13 |
Status: | Published |
Publisher: | Springer Nature Switzerland |
Series Name: | Lecture Notes in Computer Science |
Refereed: | Yes |
Identification Number: | 10.1007/978-3-031-57867-0_5 |
Related URLs: | |
Sustainable Development Goals: | |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:228627 |