Postdigital videogames literacies: thinking with, through, and beyond James Gee’s learning principles

Bacalja, A. orcid.org/0000-0002-2440-1488, Nichols, T.P. orcid.org/0000-0002-8648-1276, Robinson, B. orcid.org/0000-0002-2983-0206 et al. (28 more authors) (2024) Postdigital videogames literacies: thinking with, through, and beyond James Gee’s learning principles. Postdigital Science and Education, 6 (4). pp. 1103-1142. ISSN 2524-485X

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Item Type: Article
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© The Author(s) 2024. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.

Keywords: Videogames; Postdigital; Literacies; James Gee; Schooling; Technology; Collective writing
Dates:
  • Published: December 2024
  • Published (online): 22 October 2024
  • Accepted: 18 September 2024
Institution: The University of Sheffield
Academic Units: The University of Sheffield > Faculty of Social Sciences (Sheffield) > School of Education (Sheffield)
Depositing User: Symplectic Sheffield
Date Deposited: 11 Dec 2024 10:36
Last Modified: 11 Dec 2024 10:36
Status: Published
Publisher: Springer Science and Business Media LLC
Refereed: Yes
Identification Number: 10.1007/s42438-024-00510-3
Sustainable Development Goals:
  • Sustainable Development Goals: Goal 16: Peace, Justice, and Strong Insitutions
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