Soczawa-Stronczyk, A.A. and Bocian, M. orcid.org/0000-0002-3539-5474 (2020) Validation of a novel virtual reality platform for investigating pedestrian-pedestrian interaction in the context of structural vibration serviceability. In: Proceedings of EURODYN 2020. EURODYN 2020 XI International Conference on Structural Dynamics, 23-26 Nov 2020, Athens, Greece. EASD Procedia , pp. 1777-1790.
Abstract
Pedestrian-pedestrian interaction (PPI) is one of the fundamental mechanisms purported to influence the amplitudes of structural response under the action of a walking crowd. This is because a pedestrian is likely to alter their gait due to the presence of other pedestrians, which in turns alters the magnitude of structural loading. However, little empirical data are currently available to assess the effect of PPI in the context of vibration serviceability. This is mainly due to logistical challenges in assembling and instrumenting a crowd of walking pedestrians, and the associated cost. To this end, a novel virtual reality platform is developed for experimental investigation of pedestrian-pedestrian interaction. In comparison to real-world crowd testing, the platform enables experimental protocols to be implemented repeatedly in a highly controlled environment while collecting a rich set of data on pedestrian behaviour. The platform incorporates state-of-the-art technology for motion capture, artificial intelligence and three-dimensional computer modelling, and comprises of three core modules: (i) the environment, (ii) the crowd and (iii) the user interface enabling real walking behaviour. To assess the validity of the platform for investigating PPI, tests were conducted to quantify gait synchronisation between a pair of walking pedestrians. The pair of pedestrians consisted of either two real humans or a real human and an avatar generated within a fully immersive VR environment. The test subject was either not explicitly asked to or specifically asked to synchronise their gait while walking side-by-side or front-to-back. It was found that walking with an avatar yields qualitatively the same results as walking with a real person, whether that is with or without the instruction to synchronise gait. However, the results differ quantitatively in terms of the synchronisation strength and the directionality.
Metadata
Item Type: | Proceedings Paper |
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Authors/Creators: |
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Copyright, Publisher and Additional Information: | © 2020 The Authors. Published by EASD Procedia. Reproduced in accordance with the publisher's self-archiving policy. |
Keywords: | Virtual reality, Pedestrian-pedestrian interaction, Crowd dynamics, Gait synchronisation, Stepping behaviour |
Dates: |
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Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Engineering & Physical Sciences (Leeds) > School of Civil Engineering (Leeds) |
Depositing User: | Symplectic Publications |
Date Deposited: | 20 Jun 2024 10:29 |
Last Modified: | 23 Jun 2024 01:26 |
Status: | Published |
Publisher: | EASD Procedia |
Identification Number: | 10.47964/1120.9143.19028 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:213665 |