Greatley-Hirsch, B orcid.org/0000-0002-6231-2080 and Malone, T (2021) Digital Shakespeare. In: Rabinowitz, P, (ed.) Oxford Research Encyclopedia of Literature. Oxford University Press ISBN 9780190201098
Abstract
Digital publishing, from early ventures in fixed media (diskette and CD-ROM) through to editions designed for the Web, tablets, and phones, radically transforms the creation, remediation, and dissemination of Shakespearean texts. Likewise, digital technologies reshape the performance of William Shakespeare’s plays through the introduction of new modes of capture and delivery, as well as the adaptation of social media, virtual reality, video gaming, and motion capture in stage and screen productions. With the aid of the computer, Shakespearean texts, places, and spaces can be “modeled” in new and sophisticated ways, including algorithmic approaches to questions of Shakespearean authorship and chronology, the virtual 3D reconstruction of now-lost playhouses, and historical geospatial mapping of Shakespeare’s London.
Metadata
Item Type: | Book Section |
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Authors/Creators: |
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Editors: |
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Keywords: | adaptation; Internet; virtual; social network; performance; interface; media; modeling; computation |
Dates: |
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Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of English (Leeds) |
Depositing User: | Symplectic Publications |
Date Deposited: | 25 Jan 2023 15:26 |
Last Modified: | 25 Jan 2023 15:26 |
Status: | Published |
Publisher: | Oxford University Press |
Identification Number: | 10.1093/acrefore/9780190201098.013.1192 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:195354 |