Can gamification help to teach Cybersecurity?

Berisford, CJ, Blackburn, L, Ollett, JM et al. (4 more authors) (2023) Can gamification help to teach Cybersecurity? In: IEEE 20th International Conference on Information Technology Based Higher Education and Training. 2022 20th International Conference on Information Technology Based Higher Education and Training (ITHET), 07-09 Nov 2022, Antalya, Turkey. Institute of Electrical and Electronics Engineers (IEEE). ISBN: 9781665489096. ISSN: 2380-1603. EISSN: 2380-1603.

Abstract

Metadata

Item Type: Proceedings Paper
Authors/Creators:
  • Berisford, CJ
  • Blackburn, L
  • Ollett, JM
  • Tonner, TB
  • Hugh Yuen, CS
  • Walton, R
  • Olayinka, O
Copyright, Publisher and Additional Information:

© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works. Reproduced in accordance with the publisher's self-archiving policy.

Keywords: gamification; cybersecurity; secure coding; developers; game-based learning
Dates:
  • Accepted: 5 October 2022
  • Published (online): 2 February 2023
  • Published: 2 February 2023
Institution: The University of Sheffield
Academic Units: The University of Sheffield > Faculty of Engineering (Sheffield) > Department of Computer Science (Sheffield)
Date Deposited: 19 Dec 2025 17:08
Last Modified: 19 Dec 2025 17:14
Status: Published
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Refereed: Yes
Identification Number: 10.1109/ITHET56107.2022.10031716
Open Archives Initiative ID (OAI ID):

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