Xia, G orcid.org/0000-0002-0223-0278, Gong, Z orcid.org/0000-0002-1920-9619 and Wang, R (2022) Augmented Reality (AR) as a Tool for Engaging Museum Experience: A Case Study on Chinese Art Pieces. Digital, 2 (1). pp. 33-45. ISSN 2673-6470
Abstract
The research explores the efficiency of augmented reality (AR) technology as a tool for the positive triggering museum experience. This article shows the design, development, and evaluation of an AR prototype for information visualization based on a famous Chinese art piece named Along the River During the Qingming Festival. In total, 58 participants were invited to evaluate the prototype. Results suggest that AR technology can trigger users’ engagement, learning, meaningful experience, and emotional connection, and hence arouse their interest and learning process. These findings may interest researchers and designers to develop a broader range of innovative AR applications to prompt a digital learning experience.
Metadata
Item Type: | Article |
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Authors/Creators: |
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Copyright, Publisher and Additional Information: | © 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
Keywords: | augmented reality; information visualization; human–computer interaction; digital learning experience |
Dates: |
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Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Design (Leeds) |
Depositing User: | Symplectic Publications |
Date Deposited: | 21 Feb 2022 12:25 |
Last Modified: | 21 Feb 2022 12:25 |
Status: | Published |
Publisher: | MDPI |
Identification Number: | 10.3390/digital2010002 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:183845 |