Queiroz, F and Spitz, R (2021) Advancing the Use of Games as a Model for Scientific Practice. Leonardo. pp. 444-445. ISSN 0024-094X
Abstract
Science is similar to a game, as both involve rules-based participation in search of optimal outcomes. Supported by key texts in history and philosophy of science, the authors propose a game-based model for understanding scientific inquiry and practice, particularly through computational resources. They conclude that this model creates space for more speculative and reflective approaches to scientific practice and can contribute to the design and development of better scientific software, simulation and visualization.
Metadata
Item Type: | Article |
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Authors/Creators: |
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Copyright, Publisher and Additional Information: | © 2021 The MIT Press. Reproduced in accordance with the publisher's self-archiving policy. |
Dates: |
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Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Design (Leeds) |
Depositing User: | Symplectic Publications |
Date Deposited: | 23 Jun 2021 10:35 |
Last Modified: | 16 Dec 2021 01:38 |
Status: | Published online |
Publisher: | MIT Press |
Identification Number: | 10.1162/leon_a_02077 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:175484 |