Zhao, S orcid.org/0000-0002-7048-8860
(2020)
An Analysis of How Interactive Technology Supports the Appreciation of Traditional Chinese Puppetry: A Review of Case Studies.
In: Brooks, A and Brooks, EI, (eds.)
Interactivity, Game Creation, Design, Learning, and Innovation.
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
.
Springer
, Cham, Switzerland
, pp. 496-505.
ISBN 978-3-030-53293-2
Abstract
From the perspective of safeguarding Chinese Cultural Heritage, this paper discusses how to enhance the appreciation of traditional Chinese puppetry through the support of interactive technology. The author analyses extensive, yet current case studies, based on the findings described in the interactive systems for puppetry performances and interactive technology for puppetry appreciation. The author summarises four aspects of how to enhance the appreciation of, and engagement with, traditional Chinese puppetry: (1) maintaining originality is necessary for the design phase; (2) it is crucial to explore how to use interactive technology in order to design a way for adults to appreciate this form of art; (3) it is also necessary to determine ways to support adult audiences in grasping the cultural significance and folk customs of traditional Chinese puppetry; and (4) the study’s further main research goals are to investigate ways to use emotional expressions, digital storytelling and other methods in conjunction with interactive technology to help multi-cultural users comprehend traditional Chinese puppetry.
Metadata
Item Type: | Book Section |
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Authors/Creators: | |
Editors: |
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Copyright, Publisher and Additional Information: | © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2020. This is an author produced version of a book chapter published in ArtsIT 2019, DLI 2019: Interactivity, Game Creation, Design, Learning, and Innovation. Uploaded in accordance with the publisher's self-archiving policy. |
Keywords: | Traditional Chinese puppetry; Interactive technology; Digital storytelling; Emotional expression; Cultural appreciation |
Dates: |
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Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Design (Leeds) |
Depositing User: | Symplectic Publications |
Date Deposited: | 08 Jun 2021 13:53 |
Last Modified: | 10 Jun 2021 12:12 |
Published Version: | https://link.springer.com/chapter/10.1007%2F978-3-... |
Status: | Published |
Publisher: | Springer |
Series Name: | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Identification Number: | 10.1007/978-3-030-53294-9_36 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:175004 |