Pedrassoli Chitayat, Alan, Kokkinakis, Athanasios, Patra, Sagarika et al. (8 more authors) (2020) WARDS:Modelling the Worth of Vision in MOBA’s. In: Arai, Kohei, Kapoor, Supriya and Bhatia, Rahul, (eds.) Intelligent Computing - Proceedings of the 2020 Computing Conference. Science and Information Conference, SAI 2020, 16-17 Jul 2020 Advances in Intelligent Systems and Computing . Springer , GBR , pp. 63-81.
Abstract
Multiplayer strategy games are examples of imperfect information games, where information about the game state can be retrieved through in-game mechanics. One such mechanic is vision. Within esports titles of this genre, such as League of Legends (LoL) and Dota 2, players often gather map information through the use of friendly units called wards. In LoL, one of the most popular esports title worldwide, warding has hitherto been evaluated only using a heuristic called vision score, provided by Riot, the game’s developer. In this paper, we examine the accuracy at LoL’s vision score at predicting the overall game-winner within the context supported by the game. We have ported LoL’s vision score to Dota 2, a similarly popular esports title, and compared its performance against a novel warding model. We have compared both models not only at predicting the overall winner, but also the current state of the game and their ability to predict and reflect short term game advantage and events. We found our model significantly outperformed LoL’s vision score. Additionally, we trained and evaluated a model for predicting the value of wards in real-time through the use of a Neural Network.
Metadata
Item Type: | Proceedings Paper |
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Authors/Creators: |
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Editors: |
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Copyright, Publisher and Additional Information: | This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details. |
Keywords: | Dota 2,Esports,Imperfect information game,Information gathering,League of Legends,Machine learning,Neural networks,Real time prediction |
Dates: |
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Institution: | The University of York |
Academic Units: | The University of York > Faculty of Sciences (York) > Computer Science (York) The University of York > Faculty of Arts and Humanities (York) > Theatre, Film, TV and Interactive Media (York) |
Depositing User: | Pure (York) |
Date Deposited: | 18 Jan 2021 17:30 |
Last Modified: | 21 Jan 2025 18:25 |
Published Version: | https://doi.org/10.1007/978-3-030-52246-9_5 |
Status: | Published |
Publisher: | Springer |
Series Name: | Advances in Intelligent Systems and Computing |
Identification Number: | 10.1007/978-3-030-52246-9_5 |
Related URLs: | |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:170119 |