Robson, J and Meskin, AR (2017) Still Self-Involved: A Reply to Patridge. Journal of Aesthetics and Art Criticism, 75 (2). pp. 184-187. ISSN 0021-8529
Abstract
In an earlier article we (Robson and Meskin 2016) argued that video-game fictions were what we termed “self-involving interactive fictions” (hereafter “SIIFs”), that is, that they are fictions which are, in virtue of their interactive nature, about those who consume them. Stephanie Patridge criticizes our arguments for the claim that video games are SIIFs. In this article we argue that, while many of Patridge's claims concerning video games and our interactions with them are correct, the considerations she highlights are not in tension with the positions we argued for in our earlier article.
Metadata
Item Type: | Article |
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Authors/Creators: |
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Copyright, Publisher and Additional Information: | © 2017 The American Society for Aesthetics. This is the peer reviewed version of the following article: Robson, J. and Meskin, A. (2017), Still Self-Involved: A Reply to Patridge. The Journal of Aesthetics and Art Criticism, 75: 184–187, which has been published in final form at https://doi.org/10.1111/jaac.12358. This article may be used for non-commercial purposes in accordance with the Wiley Terms and Conditions for Self-Archiving. |
Keywords: | aesthetics; video-games; philosophy of art |
Dates: |
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Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Philosophy, Religion and History of Science (Leeds) > School of Philosophy (Leeds) |
Depositing User: | Symplectic Publications |
Date Deposited: | 09 May 2017 10:28 |
Last Modified: | 26 Apr 2019 00:38 |
Status: | Published |
Publisher: | Wiley |
Identification Number: | 10.1111/jaac.12358 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:116092 |