DRLCap: Runtime GPU Frequency Capping with Deep Reinforcement Learning

Wang, Y. orcid.org/0000-0003-3298-5134, Hao, M. orcid.org/0000-0003-0043-4370, He, H. orcid.org/0000-0002-6494-775X et al. (4 more authors) (2024) DRLCap: Runtime GPU Frequency Capping with Deep Reinforcement Learning. IEEE Transactions on Sustainable Computing. ISSN 2377-3782

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Copyright, Publisher and Additional Information: © 2024 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Keywords: GPUs, deep reinforcement learning, power and energy optimization, GPU power optimization
Dates:
  • Published (online): 6 February 2024
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Engineering & Physical Sciences (Leeds) > School of Computing (Leeds)
Depositing User: Symplectic Publications
Date Deposited: 13 Feb 2024 10:41
Last Modified: 13 Feb 2024 10:41
Status: Published
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Identification Number: https://doi.org/10.1109/tsusc.2024.3362697

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