Gather.Town: a gamification tool to promote engagement and establish online learning communities for language learners

Zhao, X. orcid.org/0000-0002-8968-6912 and McClure, C.D. (2024) Gather.Town: a gamification tool to promote engagement and establish online learning communities for language learners. RELC Journal, 55 (1). pp. 240-245. ISSN 0033-6882

Abstract

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Item Type: Article
Authors/Creators:
Copyright, Publisher and Additional Information: © The Author(s) 2022. This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).
Keywords: Digital tools; virtual learning communities; gamification; videoconferencing; remote learning; language learning
Dates:
  • Published (online): 9 May 2022
  • Published: April 2024
Institution: The University of Sheffield
Academic Units: The University of Sheffield > Faculty of Social Sciences (Sheffield) > Information School (Sheffield)
Depositing User: Symplectic Sheffield
Date Deposited: 03 Nov 2022 10:50
Last Modified: 15 Apr 2024 10:36
Status: Published
Publisher: SAGE Publications
Refereed: Yes
Identification Number: https://doi.org/10.1177/00336882221097216
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