A systematic evaluation of game elements effects on students’ motivation

Leitão, R, Maguire, M, Turner, S et al. (1 more author) (2022) A systematic evaluation of game elements effects on students’ motivation. Education and Information Technologies, 27 (1). pp. 1081-1103. ISSN 1360-2357

Abstract

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Authors/Creators:
  • Leitão, R
  • Maguire, M
  • Turner, S
  • Guimarães, L
Copyright, Publisher and Additional Information: © The Author(s) 2021. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
Keywords: Educational tools; Engagement; Gamification; Mobile applications; Motivation; Ocean literacy
Dates:
  • Accepted: 24 June 2021
  • Published (online): 7 July 2021
  • Published: January 2022
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Design (Leeds)
Depositing User: Symplectic Publications
Date Deposited: 28 Sep 2021 13:20
Last Modified: 25 Jun 2023 22:46
Status: Published
Publisher: Springer
Identification Number: https://doi.org/10.1007/s10639-021-10651-8

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