Items where authors include "Johnson, Daniel"

Number of items: 5.

Article

Perry, Robert, Drachen, Anders orcid.org/0000-0002-1002-0414, Kearney, Allison et al. (5 more authors) (2018) Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. Computers in Human Behavior. pp. 202-210.

Johnson, Daniel, Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104, Kuhn, Kerri-Ann et al. (3 more authors) (2016) Gamification for Health and Wellbeing:A Systematic Review of the Literature. Internet Interventions. 89–106. ISSN 2214-7829

Conference or Workshop Item

Birk, Max V., Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Johnson, Daniel et al. (1 more author) (2015) The False Dichotomy between Positive and Negative Affect in Game Play. In: UNSPECIFIED.

Proceedings Paper

Mandryk, Regan L., Mirza-Babaei, Pejman, Denisova, Alena orcid.org/0000-0002-1497-5808 et al. (2 more authors) (2024) Games and Play SIG: Connecting Games Research to the Broader HCI Context. In: CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. UNSPECIFIED. ACM .

O'Donnell, Nicholas, Kappen, Dennis L., Fitz-Walter, Zachary et al. (3 more authors) (2017) How Multidisciplinary is Gamification Research?:Results from a Scoping Review. In: CHI PLAY'17 Extended Abstracts. The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 15-18 Oct 2017. ACM , NLD , pp. 445-452.

This list was generated on Wed Apr 2 07:45:38 2025 BST.