Items where authors include "Drachen, Anders"
Article
Zendle, David, Flick, Catherine, Halgarth, Darel et al. (3 more authors) (2023) The Relationship Between Lockdowns and Video Game Playtime:Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry. JOURNAL OF MEDICAL INTERNET RESEARCH. e40190. ISSN 1438-8871
Ringer, Charles, Missaoui, Sondess, Hodge, Victoria J. orcid.org/0000-0002-2469-0224 et al. (12 more authors) (2023) Time to Die 2:Improved In-Game Death Prediction in Dota 2. Machine Learning with Applications. 100466. ISSN 2666-8270
Hodge, Victoria J. orcid.org/0000-0002-2469-0224, Devlin, Sam Michael orcid.org/0000-0002-7769-3090, Sephton, Nicholas John et al. (3 more authors) (2021) Win Prediction in Multi-Player Esports: Live Professional Match Prediction. IEEE Transactions on Games. pp. 368-379. ISSN 2475-1510
Kokkinakis, Athanasios, York, Peter, Patra, Moni et al. (12 more authors) (2021) Metagaming and metagames in Esports. International Journal of Esports. ISSN 2634-1069
Wallner, Guenter, schiller, michael, Pirker, Johanna et al. (1 more author) (2019) Beyond the Individual:Understanding Social Structures of an Online Player Matchmaking Website. Entertainment Computing. 100284. ISSN 1875-9521
schiller, michael, Wallner, Guenter, Schinnerl, Christopher et al. (4 more authors) (2018) Inside the Group:Investigating Social Structures in Player Groups and Their Influence on Activity. IEEE Transactions on Games. ISSN 2475-1510 (In Press)
Pirker, Johanna, Rattinger, Andre, Drachen, Anders orcid.org/0000-0002-1002-0414 et al. (1 more author) (2018) Analyzing Player Networks in Destiny. Entertainment Computing. pp. 71-83. ISSN 1875-9521
Perry, Robert, Drachen, Anders orcid.org/0000-0002-1002-0414, Kearney, Allison et al. (5 more authors) (2018) Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. Computers in Human Behavior. pp. 202-210.
Kokkinakis, Athanasios V., Cowling, Peter I. orcid.org/0000-0003-1310-6683, Drachen, Anders orcid.org/0000-0002-1002-0414 et al. (1 more author) (2017) Exploring the relationship between video game expertise and fluid intelligence. PLoS ONE. e0186621. ISSN 1932-6203
Conference or Workshop Item
Block, Florian Oliver orcid.org/0000-0003-0348-6731, Ursu, Marian orcid.org/0000-0002-5567-3275, Hook, Jonathan David orcid.org/0000-0002-0588-7013 et al. (10 more authors) (2020) Echo Suite of Software (Showcase Brochure). In: UNSPECIFIED.
Ingram, Claire and Drachen, Anders orcid.org/0000-0002-1002-0414 (2020) How do Software Professionals Use Local Informal Meetups? In: UNSPECIFIED.
Williams, Duncan, Hodge, Victoria J. orcid.org/0000-0002-2469-0224, Gega, Lina orcid.org/0000-0003-2902-9256 et al. (3 more authors) (2019) AI and Automatic Music Generation for Mindfulness. In: 2019 AES International Conference on Immersive and Interactive Audio: Creating the Next Dimension of Sound Experience, 27-29 Mar 2019.
Makarovych, Sasha, Canossa, Alessandro, Togelius, Julian et al. (1 more author) (2018) Like a DNA string:Sequence-based Player Profiling in Tom Clancy’s The Division. In: Artificial Intelligence and Interactive Digital Entertainment Conference, 13-17 Nov 2018. (In Press)
Proceedings Paper
Pedrassoli Chitayat, Alan, Block, Florian Oliver orcid.org/0000-0003-0348-6731, Walker, James Alfred orcid.org/0000-0003-2174-7173 et al. (1 more author) (2024) How Could They Win? An Exploration of Win Condition for Esports Narratives. In: Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2024). UNSPECIFIED. ACM . (In Press)
Pedrassoli Chitayat, Alan, Block, Florian Oliver orcid.org/0000-0003-0348-6731, Walker, James Alfred orcid.org/0000-0003-2174-7173 et al. (1 more author) (2024) Applying and Visualising Complex Models in Esport Broadcast Coverage. In: ACM International Conference on Interactive Media Experiences (IMX). UNSPECIFIED. ACM . (In Press)
Pedrassoli Chitayat, Alan, Coates, Alastair, Block, Florian Oliver orcid.org/0000-0003-0348-6731 et al. (4 more authors) (2024) From Passive Viewer to Active Fan:Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond. In: ACM International Conference on Interactive Media Experiences (IMX). UNSPECIFIED. ACM . (In Press)
Pedrassoli Chitayat, Alan, Block, Florian Oliver orcid.org/0000-0003-0348-6731, Walker, James Alfred orcid.org/0000-0003-2174-7173 et al. (1 more author) (2023) Beyond the Meta:Leveraging Game Design Parameters for Patch-Agnostic Esport Analytics. In: The 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-23). UNSPECIFIED. AAAI Press .
Robertson, Justin, Kokkinakis, Athanasios, Hook, Jonathan David orcid.org/0000-0002-0588-7013 et al. (7 more authors) (2021) Wait, But Why? Assessing Behavior Explanation Strategies for Real-Time Strategy Games. In: Proceedings of the 2021 IUI Annual Conference of Intelligent User Interfaces. ACM IUI 2020 Annual Conference on Intelligent User Interfaces, 13-17 Apr 2021. ACM , USA .
Tan, Evelyn, Wade, Alex orcid.org/0000-0003-4871-2747, Kokkinakis, Athanasios et al. (3 more authors) (2021) Less is More::Analysing Communication in Teams of Strangers. In: Proceedings of HICSS 54. UNSPECIFIED. , Proceedings of HICSS 54 .
Pedrassoli Chitayat, Alan, Kokkinakis, Athanasios, Patra, Sagarika et al. (8 more authors) (2020) WARDS:Modelling the Worth of Vision in MOBA’s. In: Arai, Kohei, Kapoor, Supriya and Bhatia, Rahul, (eds.) Intelligent Computing - Proceedings of the 2020 Computing Conference. Science and Information Conference, SAI 2020, 16-17 Jul 2020. Advances in Intelligent Systems and Computing . Springer , GBR , pp. 63-81.
Ingram, Claire and Drachen, Anders orcid.org/0000-0002-1002-0414 (2020) How Software Practitioners Use Informal Local Meetups to Share Software Engineering Knowledge. In: 42nd International Conference on Software Engineering. 42nd International Conference on Software Engineering ICSE 2020, 23-29 May 2020. ACM , KOR .
Kokkinakis, Athanasios, Demediuk, Simon Peter, Nölle, Isabelle et al. (14 more authors) (2020) DAX: Data-Driven Audience Experiences in Esports. In: Proceedings of ACM International Conference on Interactive Media Experience (IMX) 2020. UNSPECIFIED. ACM , pp. 94-105. (In Press)
Scholten, Oliver James, Hughes, Nathan Gerard Jayy, Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 et al. (3 more authors) (2019) Ethereum Crypto-Games:Mechanics, Prevalence and Gambling Similarities. In: CHI PLAY 2019. UNSPECIFIED. ACM . (In Press)
Canossa, Alessandro, Azadvar, Ahmad, Harteveld, Casper et al. (2 more authors) (2019) Influencers in Multiplayer Online Shooters Evidence of Social Contagion in Playtime and Social Play. In: CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. UNSPECIFIED. ACM , New York .
Joshi, Rishabh, Gupta, Varun, Li, Xinyue et al. (8 more authors) (2019) A Team Based Player Versus Player Recommender Systems Framework For Player Improvement. In: Proceedings of ACSW. UNSPECIFIED. . (In Press)
Block, Florian Oliver orcid.org/0000-0003-0348-6731, Hodge, Victoria J. orcid.org/0000-0002-2469-0224, Hobson, Stephen John et al. (5 more authors) (2018) Narrative Bytes:Data-Driven Content Production in Esports. In: TVX 2018 - Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video. UNSPECIFIED. ACM , pp. 29-41.
Pirker, Johanna, Lesjak, Isabel, Punz, Andreas et al. (1 more author) (2018) Social Aspects of the Game Development Process in the Global Gam Jam. In: ICGJ 2018 Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. UNSPECIFIED. ACM , New York , pp. 9-16.
McCutcheon, Christopher, Hitchens, Michael and Drachen, Anders orcid.org/0000-0002-1002-0414 (2018) eSport vs irlSport. In: Advances in Computer Entertainment Technology:14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings. UNSPECIFIED. Lecture Notes in Computer Science . , pp. 531-542.
Sifa, Rafet, Zhai, Kevin, Pawlakos, Eric et al. (4 more authors) (2018) Controlling the Crucible:A Novel PvP Recommender Systems Framework for Destiny. In: Proceedings of Australian Computer Science Week, Interactive Entertainment. UNSPECIFIED. ACM .
Drachen, Anders orcid.org/0000-0002-1002-0414, Pastor, Jose Maria Serio, Fontaine, Dylan Jack et al. (6 more authors) (2018) To Be or Not to Be … Social:Incorporating Simple Social Features in Mobile Game Customer Lifetime Value Predictions. In: Proceedings of Australian Computer Science Week, Interactive Entertainment. UNSPECIFIED. ACM .
Aung, Myat Thura, Bonometti, Valerio, Drachen, Anders orcid.org/0000-0002-1002-0414 et al. (4 more authors) (2018) Predicting skill learning outcomes in a large, longitudinal MOBA dataset. In: Proceedings of the IEEE Computational Intelligence in Games. UNSPECIFIED. IEEE .
Stafford, Tom, Devlin, Sam orcid.org/0000-0002-7769-3090, Sifa, Rafet et al. (1 more author) (2017) Exploration and Skill Acquisition in a Major Online Game. In: The 39th Annual Meeting of the Cognitive Science Society (CogSci). UNSPECIFIED. .
Norouzzadeh, Yaser R., Spronck, Pieter, Sifa, Rafet et al. (1 more author) (2017) Predicting Victory in a Hybrid Online Competitive Game:The Case of Destiny. In: Proceedings of the Thirteenth Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE). UNSPECIFIED. , pp. 207-214.
Preprint
Bonometti, Valerio, Ringer, Charles, Ruiz, Mathieu et al. (2 more authors) (2020) From Theory to Behaviour:Towards a General Model of Engagement. [Preprint]
Hodge, Victoria J. orcid.org/0000-0002-2469-0224, Devlin, Sam Michael orcid.org/0000-0002-7769-3090, Sephton, Nicholas John et al. (3 more authors) (2017) Win Prediction in Esports:Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games. [Preprint]