Items where authors include "Cutting, Joe"
Article
Zendle, David, Flick, Catherine, Halgarth, Darel et al. (3 more authors) (2023) The Relationship Between Lockdowns and Video Game Playtime:Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry. JOURNAL OF MEDICAL INTERNET RESEARCH. e40190. ISSN 1438-8871
Cutting, Joe, Copeland, Bethany and McNab, Fiona (2023) Higher working memory capacity and distraction-resistance associated with strategy (not action) game playing in younger adults, but puzzle game playing in older adults. Heliyon. E19098. ISSN 2405-8440
Cutting, Joe, Deterding, Christoph Sebastian, Demediuk, Simon Peter et al. (1 more author) (2023) Difficulty-skill balance does not affect engagement and enjoyment:a pre-registered study using artificial intelligence-controlled difficulty. Royal Society Open Science. 220274. ISSN 2054-5703
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cutting, Joe, Beeston, Jen et al. (3 more authors) (2022) Close but not too close:Distance and relevance in designing games for reflection. Proceedings of the ACM on Human-Computer Interaction. 224. ISSN 2573-0142
Cutting, Joe and Iacovides, Ioanna orcid.org/0000-0001-9674-8440 (2022) Learning by doing:Intrinsic Integration directs attention to increase learning in games. Proceedings of the ACM on Human-Computer Interaction. 240. ISSN 2573-0142
Cutting, Joe and Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 (2022) The Task-Attention Theory of Game Learning:A Theory and Research Agenda. Human-Computer interaction. ISSN 0737-0024
Cutting, Joe and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2020) Investigating game attention using the Distraction Recognition Paradigm. Behaviour & Information Technology. ISSN 0144-929X
Cutting, Joe, Cairns, Paul Antony orcid.org/0000-0002-6508-372X and Kuhn, Gustav (2020) Nothing else matters:video games create sustained attentional selection away from task-irrelevant features. Attention, Perception & Psychophysics. ISSN 1943-393X