Items where authors include "Cox, Anna L."
Article
Mella, Jon, Iacovides, Jo orcid.org/0000-0001-9674-8440 and Cox, Anna L. (2024) ‘Jumping Out from the Pressure of Work and into the Game’:Curating Immersive Digital Game Experiences for Post-Work Recovery. Games: Research and Practice. 21. ISSN 2832-5516
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L., Furniss, Dominic et al. (3 more authors) (2019) Supporting engagement in research through a game design competition. Research for All. pp. 25-51. ISSN 2399-8121
Lyons, Imogen, Furniss, Dominic, Blandford, Ann et al. (11 more authors) (2018) Errors and discrepancies in the administration of intravenous infusions: a mixed methods multihospital observational study. BMJ Quality & Safety. ISSN 2044-5423
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L., McAndrew, Patrick et al. (2 more authors) (2015) Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding, and Involvement. Human-Computer interaction. pp. 202-231. ISSN 0737-0024
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Blandford, Ann, Cox, Anna L. et al. (3 more authors) (2015) Infusion device standardisation and dose error reduction software. British Journal of Healthcare Management. pp. 68-76.
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Blandford, Ann, Cox, Anna L. et al. (3 more authors) (2014) Infusion device standardisation and dose error reduction software. British Journal of Nursing. S16-S24. ISSN 0966-0461
Proceedings Paper
Mella, Jon, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Cox, Anna L. (2023) Gaming for Post-Work Recovery:The Role of Immersion. In: CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023, 23-28 Apr 2023. Conference on Human Factors in Computing Systems - Proceedings . Association for Computing Machinery, Inc , DEU .
Gould, Sandy J.J., Chuang, Lewis L., Iacovides, Ioanna orcid.org/0000-0001-9674-8440 et al. (4 more authors) (2021) A Special Interest Group on Designed and Engineered Friction in Interaction. In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021. 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021, 08-13 May 2021. Conference on Human Factors in Computing Systems - Proceedings . ACM , JPN .
Jennett, Charlene, Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L. et al. (7 more authors) (2016) Squeezy Green Balls:Promoting Environmental Awareness through Playful Interactions. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. UNSPECIFIED. , pp. 389-400.
Cox, Anna L., Gould, Sandy J.J., Cecchinato, Marta E. et al. (2 more authors) (2016) Design Frictions for Mindful Interactions:The Case for Microboundaries. In: CHI'16 Extended Abstracts on Human Factors in Computing Systems - CHI EA '16. UNSPECIFIED. ACM , pp. 1389-1397.
Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Cox, Anna L. (2015) Moving Beyond Fun:Evaluating Serious Experience in Digital Games. In: Proceedings of the 2015 CHI Conference on Human Factors in Computing Systems. UNSPECIFIED. ACM , New York, USA , pp. 2245-2254.
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L., Avakian, Ara et al. (1 more author) (2014) Player strategies:achieving breakthroughs and progressing in single-player and cooperative games. In: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play - CHI PLAY '14. UNSPECIFIED. ACM , New York, USA , pp. 131-140.
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Jennett, Charlene, Cornish-Trestrail, Cassandra et al. (1 more author) (2013) Do games attract or sustain engagement in citizen science?:A study of volunteer motivations. In: CHI '13 Extended Abstracts on Human Factors in Computing Systems. UNSPECIFIED. ACM , New York, USA , pp. 1101-1106.
Kloetzer, Laure, Scheider, Daniel, Jennett, Charlene et al. (4 more authors) (2013) Learning by volunteer computing, thinking and gaming:What and how are volunteers learning by participating in Virtual Citizen Science? In: Changing Configurations of Adult Education in Transitional Times: Conference Proceedings. UNSPECIFIED. ESREA: European Society for Research on the Education of Adults , pp. 73-92.
Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cox, Anna L. and Blandford, Ann (2013) Supporting Learning Within the Workplace:Device Training in Healthcare. In: Proceedings of the 31st European Conference on Cognitive Ergonomics. UNSPECIFIED. ECCE '13 . ACM , New York, NY, USA , 30:1-30:4.