Items where authors include "Cairns, Paul Antony"
Article
Cutting, Joe, Aung, Myat, Perrett, Frances et al. (1 more author) (2025) The development and validation of the Immersion Experience Questionnaire Short Form (IEQ-SF). International Journal of Human-Computer Studies. 103580. ISSN 1071-5819
Hughes, Nathan, Flockton, Josephine and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2023) Growing Together:An Analysis of Measurement Transparency Across 15 Years of Player Motivation Questionnaires. International Journal of Human-Computer Studies. 102940. ISSN 1071-5819
Zendle, David, Cairns, Paul Antony orcid.org/0000-0002-6508-372X, Walasek, Lukasz et al. (2 more authors) (2021) Links between problem gambling and spending on booster packs in collectible card games:a conceptual replication of research on loot boxes. PLoS ONE. e0247855. ISSN 1932-6203
Hughes, Nathan and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2021) Opening the World of Contextualised Player Experiences. Entertainment Computing. 100401. ISSN 1875-9521
Cutting, Joe and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2020) Investigating game attention using the Distraction Recognition Paradigm. Behaviour & Information Technology. ISSN 0144-929X
Cutting, Joe, Cairns, Paul Antony orcid.org/0000-0002-6508-372X and Kuhn, Gustav (2020) Nothing else matters:video games create sustained attentional selection away from task-irrelevant features. Attention, Perception & Psychophysics. ISSN 1943-393X
Zendle, David, Meyer, Rachel, Cairns, Paul Antony orcid.org/0000-0002-6508-372X et al. (2 more authors) (2020) The prevalence of loot boxes in mobile and desktop games. Addiction. ISSN 1360-0443
Zendle, David Isaac, Cairns, Paul Antony orcid.org/0000-0002-6508-372X, Barnett, Herbie et al. (1 more author) (2020) Paying for loot boxes is linked to problem gambling, regardless of specific features such as cash-out and pay-to-win. Computers in Human Behavior. pp. 181-191. ISSN 0747-5632
Cairns, Paul Antony orcid.org/0000-0002-6508-372X, Power, Christopher, Barlet, Mark et al. (3 more authors) (2019) Enabled Players: the value of accessible digital games. Games and Culture. ISSN 1555-4139 (In Press)
Cairns, Paul Antony orcid.org/0000-0002-6508-372X, Power, Christopher Douglas orcid.org/0000-0001-9486-8043, Barlet, Mark et al. (1 more author) (2019) Future Design of Accessibility in Games:A Design Vocabulary. International Journal of Human-Computer Studies. pp. 64-71.
Zendle, David Isaac and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2019) Loot boxes are again linked to problem gambling:results of a replication study. PLoS ONE. e0213194. ISSN 1932-6203
Cutting, Joe Timothy, Gundry, David Edward and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2019) Busy doing nothing? What do players do in idle games? International Journal of Human-Computer Studies. pp. 133-144. ISSN 1071-5819
Power, Christopher Douglas orcid.org/0000-0001-9486-8043, Cairns, Paul Antony orcid.org/0000-0002-6508-372X, Denisova, Alena orcid.org/0000-0002-1497-5808 et al. (2 more authors) (2019) Lost at the Edge of Uncertainty:Measuring Player Uncertainty in Digital Games. International Journal of Human-Computer Interaction. pp. 1033-1045. ISSN 1532-7590
Denisova, Alena orcid.org/0000-0002-1497-5808 and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2019) Player Experience and Deceptive Expectations of Difficulty Adaptation in Digital Games. Entertainment Computing. pp. 56-68. ISSN 1875-9521
Zendle, David Isaac and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2018) Video game loot boxes are linked to problem gambling:Results of a large-scale survey. PLoS ONE. e0206767. ISSN 1932-6203
O'Brien, Heather, Cairns, Paul Antony orcid.org/0000-0002-6508-372X and Hall, Mark (2018) A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form. International Journal of Human-Computer Studies. pp. 28-39. ISSN 1071-5819
Zendle, David Isaac, Cairns, Paul Antony orcid.org/0000-0002-6508-372X and Kudenko, Daniel orcid.org/0000-0003-3359-3255 (2018) No Priming in Video Games. Computers in Human Behaviour. pp. 113-125. ISSN 0747-5632
Zendle, David Isaac, Kudenko, Daniel orcid.org/0000-0003-3359-3255 and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2018) Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing. pp. 21-29. ISSN 1875-9521
Thimbleby, H. and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2017) Interactive numerals. Royal Society Open Science. ISSN 2054-5703
Eraminan, M., Walia, E., Power, Christopher Douglas orcid.org/0000-0001-9486-8043 et al. (2 more authors) (2017) Image-based Search and Retrieval for Biface Artefacts using Features Capturing Archaeologically Significant Characteristics. Machine Vision and Applications. pp. 201-218. ISSN 1432-1769
Book Section
Cairns, Paul Antony orcid.org/0000-0002-6508-372X and Thimbleby, Harold (2018) From premature semantics to mature interaction programming. In: Howes, Andrew, (ed.) Computational Interaction. Oxford University Press , pp. 213-248.
Conference or Workshop Item
Foffano, Francesca and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2025) Do Not Play With My Emotions. Design for Emotional Accessibility. In: CHI PLAY 2025, 13-16 Oct 2025.
Proceedings Paper
Helsby, Laura, Iacovides, Jo orcid.org/0000-0001-9674-8440 and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2023) ‘The bandwidth comes and goes’:Gaming preferences, habits and attitudes in a persistent low mood population. In: FDG '23: Proceedings of the 18th International Conference on the Foundations of Digital Games. UNSPECIFIED. ACM .
Farkas, Timea, Wiseman, Sarah, Cairns, Paul Antony orcid.org/0000-0002-6508-372X et al. (1 more author) (2020) A Grounded Analysis of Player-Described Board Game Immersion. In: Proceedings of ACM CHI Play 2020. UNSPECIFIED. ACM , pp. 427-437.
Kumari, Shringi, Power, Christopher Douglas orcid.org/0000-0001-9486-8043 and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2017) Investigating Uncertainty in Digital Games and its Impact on Player Immersion. In: ACM CHI 2017. UNSPECIFIED. ACM , pp. 503-509.
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