Items where authors include "Cabras, Ignazio"

Number of items: 8.

Article

Cabras, Ignazio, Shakina, Ekaterina, Waehning, Nadine orcid.org/0000-0002-9646-8884 et al. (2 more authors) (2023) Brewing at the time of COVID:the impact of the pandemic crisis on UK craft breweries and its implications for the sector and local economies. Regional Studies. ISSN 1360-0591

Waehning, Nadine orcid.org/0000-0002-9646-8884, Bosworth, Gary, Cabras, Ignazio et al. (2 more authors) (2023) Resilient SMEs and entrepreneurs: evidence from the UK craft brewing sector. International Journal of Entrepreneurial Behaviour & Research. ISSN 1355-2554

Waehning, Nadine orcid.org/0000-0002-9646-8884, Cui, Charles Chi, Cabras, Ignazio et al. (1 more author) (2022) How Consumers' Need for Variety and Social Consumption Influences Festival Patronage and Spending. Event Management. pp. 1549-1563. ISSN 1943-4308

Hodge, Victoria J. orcid.org/0000-0002-2469-0224, Sephton, Nicholas John, Devlin, Sam Michael orcid.org/0000-0002-7769-3090 et al. (7 more authors) (2018) How the Business Model of Customisable Card Games Influences Player Engagement. IEEE Transactions on Games. ISSN 2475-1510

Cabras, Ignazio, Goumagias, Nikolaos D., Fernandes, Kiran et al. (5 more authors) (2017) Exploring survival rates of companies in the UK video-games industry:An empirical study. Technological Forecasting and Social Change. pp. 305-314. ISSN 0040-1625

Nucciarelli, Alberto, Li, Feng, Fernandes, Kiran Jude et al. (5 more authors) (2017) From value chains to technological platforms:the effects of crowdfunding in the digital game industry. JOURNAL OF BUSINESS RESEARCH. ISSN 0148-2963

Conference or Workshop Item

Goumagias, Nik, Fernandes, Kiran, Cabras, Ignazio et al. (6 more authors) (2016) A Conceptual Framework of Business Model Emerging Resilience. In: 32nd European Group for Organization Studies (EGOS) Colloquium, 07-09 Jul 2016, Italy.

Goumagias, Nik, Purvis, Kieran, Fernandes, Kiran et al. (7 more authors) (2016) A Strategic Roadmap for Business Model Change for the Video-games Industry. In: R&D Management Conference, 03-06 Jul 2016. (In Press)

This list was generated on Fri Oct 3 19:01:25 2025 BST.