Greenhill, A, Holmes, K, Lintott, C et al. (4 more authors) (2014) Playing with Science: Gamised Aspects of Gamification Found on the Online Citizen Science Project – Zooniverse. In: Dickinson, P, (ed.) 15th International Conference on Intelligent Games and Simulation. GAME-ON 2014, 09-11 Sep 2014, Lincoln, UK. European Multidisciplinary Society for Modelling and Simulation Technology (EUROSIS) , pp. 15-24. ISBN 978-90-77381-85-4
Abstract
This paper examines incidents of play, socialisation, fun and amusement to consider how these forms of social interaction relate to the serious gaming elements of the citizen science platform. Through an ethnographic study we reveal how participants of citizen science projects demonstrate aspects of ‘Gamised’ behaviour. ‘Gamised’ behaviour is defined as user generated play in a digital platform and contrasts to incidents of ‘gamification’ where a platform designer purposely embeds games into a computer platform. The paper therefore examines incidents of play, socialisation, fun and amusement and compares them with the serious gaming elements of the citizen science platform.
Metadata
Item Type: | Proceedings Paper |
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Authors/Creators: |
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Editors: |
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Keywords: | Gamise, gamification, play, citizen science, Zooniverse |
Dates: |
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Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Business (Leeds) |
Funding Information: | Funder Grant number EPSRC EP/K039784/1 |
Depositing User: | Symplectic Publications |
Date Deposited: | 06 Jun 2016 10:53 |
Last Modified: | 04 Nov 2016 00:19 |
Published Version: | https://www.eurosis.org/cms/?q=taxonomy/term/58#GA... |
Status: | Published |
Publisher: | European Multidisciplinary Society for Modelling and Simulation Technology (EUROSIS) |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:94089 |