Reitan, Isaiah orcid.org/0009-0005-3941-7916 Historical Emulation: How Strategy Games Teach History. Masters thesis.
Abstract
This dissertation examines the pedagogical potential of historical strategy games utilising the analytical frameworks of procedural rhetoric, the scholarly game construct, and gamification. Through a comparative study of three major titles, Crusader Kings III, Victoria 3, and Civilization VII, it argues that a game's effectiveness in teaching history is contingent on its game design principles being reflective of period-appropriate worldviews.
The study concludes that historical strategy games may maximize pedagogical utility through intentionally aligning core game mechanics with historically situated worldviews. This approach not only enhances historicity and player understanding of the depicted era, but also advances the cultural legitimization of video games as serious mediums for historical engagement.
Metadata
| Item Type: | Thesis |
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| Keywords: | historical game studies, historical strategy games, digital history, design philosophy, video games and education, public history, gamification, scholarly game model, procedural rhetoric, pedagogy, history, |
| Institution: | The University of York |
| Academic Units: | The University of York > Faculty of Arts and Humanities (York) > History (York) > Institute for the Public Understanding of the Past (IPUP) (York) |
| Date Deposited: | 05 Feb 2026 09:19 |
| Last Modified: | 05 Feb 2026 09:19 |
| Status: | Unpublished |
| Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:237296 |
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Filename: Historical Emulation_ How Strategy Games Teach History.pdf
Description: Dissertation written for the UoY

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