Wright, Sophie and Denisova, Alena orcid.org/0000-0002-1497-5808 (2024) "It's a Terrible Choice to Make but Also a Necessary One":Exploring Player Experiences with Moral Decision Making Mechanics in Video Games. Computers in Human Behavior. ISSN 0747-5632
Abstract
Video games offer a unique platform for players to engage interactively with morally challenging topics and dilemmas. Despite the growing popularity of games that offer such content, there is a paucity of research on the player experiences and the specific game mechanics that facilitate moral decision making. To address this gap, this research identifies key game mechanics that support moral decision making through a comprehensive review of related literature and qualitative survey responses from players (n=30). The effects of these mechanics on players' decision making processes and their overall impact on player experience were further explored through semi-structured, video-elicitation interviews (n=11). This research develops a theoretical framework based on the findings from these two exploratory studies, culminating in a set of design guidelines to inform the future development of moral decision making games.
Metadata
Item Type: | Article |
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Authors/Creators: |
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Copyright, Publisher and Additional Information: | © 2024 The Author(s) |
Keywords: | Decision Making,Morality,Video games,design guidelines,thematic analysis |
Dates: |
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Institution: | The University of York |
Academic Units: | The University of York > Faculty of Sciences (York) > Computer Science (York) |
Depositing User: | Pure (York) |
Date Deposited: | 28 Aug 2024 09:30 |
Last Modified: | 20 Mar 2025 00:13 |
Published Version: | https://doi.org/10.1016/j.chb.2024.108424 |
Status: | Published |
Refereed: | Yes |
Identification Number: | 10.1016/j.chb.2024.108424 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:216481 |
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