Osudin, Daniil, Denisova, Alena orcid.org/0000-0002-1497-5808 and Child, Christopher (2025) Non-Euclidean Video Games:Exploring Player Perceptions and Experiences inside Impossible Spaces. IEEE Transactions on Games. pp. 115-124. ISSN 2475-1510
Abstract
Non-Euclidean geometry has the potential to be used for novel interactions in video games and create virtual spaces that are not physically possible in the real world. To explore how players perceive and experience them in video games, we have adapted two well-known 2D games, Snake and Asteroids to create two versions in addition to the conventional virtual space – with hyperbolic and spherical environments – and conducted a within-subject design user study on all three versions of these games. The results show that experienced Mastery and Control are lower when playing the two non-Euclidean versions while perceived Immersion and Challenge do not differ significantly between these three conditions. We also report on the qualitative findings from our participants, which provide further insights into the perception and experiences of these environments.
Metadata
Item Type: | Article |
---|---|
Authors/Creators: |
|
Copyright, Publisher and Additional Information: | © 2025 IEEE. This is an author-produced version of the published paper. Uploaded in accordance with the University’s Research Publications and Open Access policy. |
Keywords: | Non-Euclidean Geometry,Player Experience,Impossible Spaces,Video games |
Dates: |
|
Institution: | The University of York |
Academic Units: | The University of York > Faculty of Sciences (York) > Computer Science (York) |
Depositing User: | Pure (York) |
Date Deposited: | 11 Apr 2024 09:40 |
Last Modified: | 25 Mar 2025 00:14 |
Published Version: | https://doi.org/10.1109/TG.2024.3386816 |
Status: | Published |
Refereed: | Yes |
Identification Number: | 10.1109/TG.2024.3386816 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:211405 |
Download
Filename: Non-Euclidean_Video_Games_Exploring_Player_Perceptions_and_Experiences_inside_Impossible_Spaces.pdf
Description: Non-Euclidean Video Games: Exploring Player Perceptions and Experiences inside Impossible Spaces
Licence: CC-BY 2.5