Non-Euclidean Video Games:Exploring Player Perceptions and Experiences inside Impossible Spaces

Osudin, Daniil, Denisova, Alena orcid.org/0000-0002-1497-5808 and Child, Christopher (2025) Non-Euclidean Video Games:Exploring Player Perceptions and Experiences inside Impossible Spaces. IEEE Transactions on Games. pp. 115-124. ISSN 2475-1510

Abstract

Metadata

Item Type: Article
Authors/Creators:
Copyright, Publisher and Additional Information:

© 2025 IEEE. This is an author-produced version of the published paper. Uploaded in accordance with the University’s Research Publications and Open Access policy.

Keywords: Non-Euclidean Geometry,Player Experience,Impossible Spaces,Video games
Dates:
  • Published: 1 March 2025
  • Accepted: 9 April 2024
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
Depositing User: Pure (York)
Date Deposited: 11 Apr 2024 09:40
Last Modified: 25 Mar 2025 00:14
Published Version: https://doi.org/10.1109/TG.2024.3386816
Status: Published
Refereed: Yes
Identification Number: 10.1109/TG.2024.3386816
Open Archives Initiative ID (OAI ID):

Download

Filename: Non-Euclidean_Video_Games_Exploring_Player_Perceptions_and_Experiences_inside_Impossible_Spaces.pdf

Description: Non-Euclidean Video Games: Exploring Player Perceptions and Experiences inside Impossible Spaces

Licence: CC-BY 2.5

Export

Statistics