Popp, Constantin and Murphy, Damian Thomas orcid.org/0000-0002-6676-9459 (2022) Establishment and Implementation of Guidelines for Narrative Audio-based Room-scale Virtual Reality using Practice-based Methods. In: AES 2022 International Audio for Virtual and Augmented Reality Conference (August 2022). Audio Engineering Society Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference, 15-17 Aug 2022 Audio Engineering Society , USA
Abstract
Room-scale Virtual Reality (VR) presents sound designers with new challenges to tell stories with audio in games with player-driven narratives. These challenges arise from the player moving in and interacting with the virtual environment. The paper performs a small scoping review of VR/non-VR games and associated literature to identify issues and solutions to the placement of speech-based audio using practice-based research methods. The review leads to the proposition of design guidelines and strategies for their implementation. The paper advocates that each instance of speech-based audio should be short, interactive, and complemented by non-speech audio. Furthermore, each instance’s spatial, interactive, visual, aural, and narrative representation should be considered in combination. The paper also suggests that 3D-binaural audio informed by physics can aid storytelling and make virtual environments player-responsive.
Metadata
Item Type: | Proceedings Paper |
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Authors/Creators: |
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Keywords: | audio,VR |
Dates: |
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Institution: | The University of York |
Academic Units: | The University of York > Faculty of Sciences (York) > Electronic Engineering (York) |
Funding Information: | Funder Grant number AHRC AH/S002839/1 AHRC AH/S002839/1 |
Depositing User: | Pure (York) |
Date Deposited: | 24 Aug 2022 09:40 |
Last Modified: | 10 Apr 2025 23:42 |
Status: | Published |
Publisher: | Audio Engineering Society |
Related URLs: | |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:190328 |