Shen, J, Zhao, Y, Liu, JK orcid.org/0000-0002-5391-7213 et al. (1 more author)
(2020)
Recognizing Scoring in Basketball Game from AER Sequence by Spiking Neural Networks.
In:
2020 International Joint Conference on Neural Networks (IJCNN).
2020 International Joint Conference on Neural Networks (IJCNN), 19-24 Jul 2020
IEEE
, pp. 1-8.
ISBN 978-1-7281-6927-9
Abstract
The automatic score detection and recognition in basketball game has important application potentials, for examples, basketball technique analysis and 24 second control in the game. Although existing studies have been conducted on broadcast videos, most of them usually learned a machine learning algorithm on long videos recorded by traditional cameras. Address Event Representation (AER) sensor provides a possibility to deal with the problem by a human sensing manner. It represents the visual information as a series of spike-based events and records event sequences. Compared to traditional videos, AER events can fully utilize their addresses and timestamp information, forming precise spatio-temporal features with significantly less storage cost. More importantly, it issues spikes which can be naturally processed by human-style spiking neural networks (SNNs). In this paper, we propose to recognize scoring in basketball game from AER sequences. A new model is designed to extract dynamic features and discriminate different event streams using SNN. To handle the imbalance problem between positive and negative samples, we use an imbalanced Tempotron algorithm in our SNN model. Meanwhile, an AER sequence dataset of basketball games is collected. The experimental results demonstrate that our method achieves better performance compared with existing models.
Metadata
Item Type: | Proceedings Paper |
---|---|
Authors/Creators: |
|
Copyright, Publisher and Additional Information: | © 2020, IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. |
Keywords: | Feature extraction, Neurons, Games, Videos, Encoding, Convolution, Biological neural networks |
Dates: |
|
Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Engineering & Physical Sciences (Leeds) > School of Computing (Leeds) |
Depositing User: | Symplectic Publications |
Date Deposited: | 13 Jul 2021 13:30 |
Last Modified: | 13 Jul 2021 13:30 |
Status: | Published |
Publisher: | IEEE |
Identification Number: | 10.1109/ijcnn48605.2020.9207568 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:176128 |