Nothing else matters:video games create sustained attentional selection away from task-irrelevant features

Cutting, Joe, Cairns, Paul Antony orcid.org/0000-0002-6508-372X and Kuhn, Gustav (2020) Nothing else matters:video games create sustained attentional selection away from task-irrelevant features. Attention, Perception & Psychophysics. ISSN 1943-393X

Abstract

Metadata

Item Type: Article
Authors/Creators:
Copyright, Publisher and Additional Information:

© The Author(s) 2020

Keywords: Attentional selection,Video games
Dates:
  • Accepted: 18 August 2020
  • Published: 11 September 2020
Institution: The University of York
Academic Units: The University of York > Faculty of Arts and Humanities (York) > Theatre, Film, TV and Interactive Media (York)
The University of York > Faculty of Sciences (York) > Computer Science (York)
Depositing User: Pure (York)
Date Deposited: 02 Sep 2020 16:00
Last Modified: 09 Apr 2025 23:28
Published Version: https://doi.org/10.3758/s13414-020-02122-y
Status: Published
Refereed: Yes
Identification Number: 10.3758/s13414-020-02122-y
Open Archives Initiative ID (OAI ID):

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Filename: Cutting2020_Article_NothingElseMattersVideoGamesCr.pdf

Description: Nothing else matters: Video games create sustained attentional selection away from task-irrelevant features

Licence: CC-BY 2.5

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