Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 (2019) Interaction Tension:A Sociological Model of Attention and Emotion Demands in Video Gaming. Media and Communication. pp. 226-236. ISSN 2183-2439
Abstract
Video gaming actively demands players’ attention, affording positive experiences like flow. Recent research has suggested to extend analysis from cognitive and physical to the social and emotional demands of gameplay. This paper argues that Erving Goffman’s concept of interaction tension offers a promising theoretical model for social demands. We report a re-analysis of qualitative interview data on the social norms of video gaming corroborating the model. As suggested by Goffman, video gaming features rich social norms regarding involvement. When spontaneously experienced and normatively demanded involvement misalign, players experience self-conscious disinvolvement and engage in unenjoyable, effortful self-control of their experienced and displayed involvement.
Metadata
Item Type: | Article |
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Authors/Creators: |
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Dates: |
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Institution: | The University of York |
Academic Units: | The University of York > Faculty of Arts and Humanities (York) > Theatre, Film, TV and Interactive Media (York) |
Funding Information: | Funder Grant number EPSRC EP/M023265/1 |
Depositing User: | Pure (York) |
Date Deposited: | 05 Dec 2019 12:50 |
Last Modified: | 13 Mar 2025 05:26 |
Published Version: | https://doi.org/10.17645/mac.v7i4.2366 |
Status: | Published |
Refereed: | Yes |
Identification Number: | 10.17645/mac.v7i4.2366 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:154202 |
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Description: MaC 7(4) - Interaction Tension_ A Sociological Model of Attention and Emotion Demands in Video Gaming
Licence: CC-BY 2.5