Robinson, N orcid.org/0000-0003-2283-3022 (Cover date: June 2019) Military Videogames: More Than a Game. The RUSI Journal, 164 (4). pp. 10-21. ISSN 0307-1847
Abstract
This article demonstrates the significance of military videogames, exploring the changes in representations (how war is depicted) and production processes (the links between the military and videogames industries) that have occurred from the 1990s to the present. It argues that representations have moved from a focus on the 9/11 wars to depicting conflicts set in the past and/or future, so depoliticising popular culture. In terms of production, there have been corresponding changes, with a loosening of the historic links between the military and videogames industry.
Metadata
Item Type: | Article |
---|---|
Authors/Creators: |
|
Copyright, Publisher and Additional Information: | © RUSI Journal, Vol. 164, No. 4, June 2019 pp. 10–21. This is an author produced version of a journal article published in The RUSI Journal. Uploaded in accordance with the publisher's self-archiving policy. |
Dates: |
|
Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Education, Social Sciences and Law (Leeds) > School of Politics & International Studies (POLIS) (Leeds) |
Depositing User: | Symplectic Publications |
Date Deposited: | 26 Sep 2019 11:12 |
Last Modified: | 25 Mar 2021 01:38 |
Status: | Published |
Publisher: | Taylor & Francis |
Identification Number: | 10.1080/03071847.2019.1659607 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:151374 |