Kumari, Shringi, Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 and Kuhn, Gustav (2018) Why Game Designers Should Study Magic. In: Deterding, Sebastian, Khandaker, Mitu, Risi, Sebastian, Font, Jose, Dahlskog, Steve, Salge, Christoph and Olsson, Carl Magnus, (eds.) Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. ACM
Abstract
For millennia, magicians have designed illusions that are perceived as real regardless of their impossibility, inducing a sense of wonder in their audience. This paper argues that video game designers face the same design challenge - crafting believable and engaging illusions - and that the practice of magic provides an untapped wealth of design principles and techniques for game designers. To support this claim, the paper introduces two key principles of magic, according perceived causal relations and forcing perceived- free choice. It then presents techniques to create and exploit these effects and discusses their parallels and applications in game design, encouraging game designers and researchers to further explore the field of magic for testable theories and applicable techniques.
Metadata
Item Type: | Proceedings Paper |
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Authors/Creators: |
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Editors: |
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Keywords: | Autonomy,Forcing,Game design,Games,Magic,Perceived causality |
Dates: |
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Institution: | The University of York |
Academic Units: | The University of York > Faculty of Arts and Humanities (York) > Theatre, Film, TV and Interactive Media (York) The University of York > Faculty of Sciences (York) > Computer Science (York) |
Funding Information: | Funder Grant number EPSRC EP/M023265/1 EPSRC EP/L015846/1 |
Depositing User: | Pure (York) |
Date Deposited: | 10 Jul 2018 11:30 |
Last Modified: | 27 Nov 2024 00:14 |
Published Version: | https://doi.org/10.1145/3235765.3235788 |
Status: | Published |
Publisher: | ACM |
Identification Number: | 10.1145/3235765.3235788 |
Related URLs: | |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:133119 |
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